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Mareep
#179

Mareep

Electric

Best attacking moveset: Thunder Shock and Thunderbolt, worth 7.0 damage per second against a neutral target.

Best moveset

Mareep can learn 8 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGround
ResistsFlyingSteelElectric
Fast attackTypePowerDurationEnergy
TackleNormal50.5s+5
Thunder ShockElectric40.5s+7
Charged attackTypePowerDurationEnergy
Body SlamNormal502.0s-33
DischargeElectric652.5s-33
ThunderboltElectric802.5s-50
TrailblazeGrass652.0s-50

Shiny

Mareep
Normal
Shiny Mareep
Shiny

Yes. Shiny Mareep has been released. Players have found it from: wild, raid, egg, research, photobomb.

Evolution family

Numbers

Max CP1,120 at level 50, 991 at level 40
Raid catch566 CP at level 20, or 708 if weather boosted (perfect IVs)
Lowest possible raid catch521 CP. Raid encounters can't roll below 10/10/10
Base stats114 attack · 79 defense · 146 stamina

What it costs

Candy to evolve25 Candy
Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size0.61 m and 7.8 kg

Best moveset against each type

Mareep does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.

AgainstBest movesetDPS
FlyingThunder Shock + Thunderbolt10.8
WaterThunder Shock + Thunderbolt10.8
RockThunder Shock + Trailblaze7.9
GroundTackle + Trailblaze7.1
NormalThunder Shock + Thunderbolt7.0
FightingThunder Shock + Thunderbolt7.0
PoisonThunder Shock + Thunderbolt7.0
BugThunder Shock + Thunderbolt7.0
GhostThunder Shock + Thunderbolt7.0
SteelThunder Shock + Thunderbolt7.0
FireThunder Shock + Thunderbolt7.0
PsychicThunder Shock + Thunderbolt7.0
IceThunder Shock + Thunderbolt7.0
DarkThunder Shock + Thunderbolt7.0
FairyThunder Shock + Thunderbolt7.0
ElectricTackle + Trailblaze5.6
GrassTackle + Body Slam5.3
DragonTackle + Body Slam5.3

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mareep is actually for.

Counters: what beats Mareep

AttackerTypeMovesetDPS
GroudonGroundMud Shot + Precipice Blades Legacy55.2
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy53.3
ExcadrillGroundSteelMud Slap + Earthquake52.5
MamoswineIceGroundMud Slap + High Horsepower51.5
RegigigasNormalHidden Power + Crush Grip Legacy49.8
RhyperiorGroundRockMud Slap + Earthquake49.8
GarchompDragonGroundMud Shot + Earthquake49.2
LandorusGroundFlyingMud Shot + Earth Power49.0
BlacephalonFireGhostIncinerate + Mind Blown Legacy48.4
KrookodileGroundDarkMud Slap + Earthquake47.4

Ranked by damage per second against Mareep's own defense, at level 40 with a 15 attack IV, one per evolution family.