Mareep
Electric
Best attacking moveset: Thunder Shock and Thunderbolt, worth 7.0 damage per second against a neutral target.
Best moveset
Mareep can learn 8 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Discharge | Electric | 65 | 2.5s | -33 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
| Trailblaze | Grass | 65 | 2.0s | -50 |
Shiny


Yes. Shiny Mareep has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 1,120 at level 50, 991 at level 40 |
|---|---|
| Raid catch | 566 CP at level 20, or 708 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 521 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 114 attack · 79 defense · 146 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 0.61 m and 7.8 kg |
Best moveset against each type
Mareep does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Thunderbolt | 10.8 | |
| Water | Thunder Shock + Thunderbolt | 10.8 |
| Rock | Thunder Shock + Trailblaze | 7.9 |
| Ground | Tackle + Trailblaze | 7.1 |
| Normal | Thunder Shock + Thunderbolt | 7.0 |
| Fighting | Thunder Shock + Thunderbolt | 7.0 |
| Poison | Thunder Shock + Thunderbolt | 7.0 |
| Bug | Thunder Shock + Thunderbolt | 7.0 |
| Ghost | Thunder Shock + Thunderbolt | 7.0 |
| Steel | Thunder Shock + Thunderbolt | 7.0 |
| Fire | Thunder Shock + Thunderbolt | 7.0 |
| Psychic | Thunder Shock + Thunderbolt | 7.0 |
| Ice | Thunder Shock + Thunderbolt | 7.0 |
| Dark | Thunder Shock + Thunderbolt | 7.0 |
| Fairy | Thunder Shock + Thunderbolt | 7.0 |
| Electric | Tackle + Trailblaze | 5.6 |
| Grass | Tackle + Body Slam | 5.3 |
| Dragon | Tackle + Body Slam | 5.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mareep is actually for.
Counters: what beats Mareep
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Ground | Mud Shot + Precipice Blades Legacy | 55.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 53.3 | |
| GroundSteel | Mud Slap + Earthquake | 52.5 | |
| IceGround | Mud Slap + High Horsepower | 51.5 | |
| Normal | Hidden Power + Crush Grip Legacy | 49.8 | |
| GroundRock | Mud Slap + Earthquake | 49.8 | |
| DragonGround | Mud Shot + Earthquake | 49.2 | |
| Ground | Mud Shot + Earth Power | 49.0 | |
| FireGhost | Incinerate + Mind Blown Legacy | 48.4 | |
| GroundDark | Mud Slap + Earthquake | 47.4 |
Ranked by damage per second against Mareep's own defense, at level 40 with a 15 attack IV, one per evolution family.


