Medicham
FightingPsychic
Best attacking moveset: Psycho Cut and Psychic, worth 7.5 damage per second against a neutral target.
Best moveset
Medicham can learn 8 combinations. Psycho Cut with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Counter | Fighting | 13 | 1.0s | +9 |
| Psycho Cut | Psychic | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dynamic Punch | Fighting | 85 | 2.5s | -50 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Power Up Punch | Fighting | 50 | 2.0s | -33 |
| Psychic | Psychic | 95 | 3.0s | -50 |
Shiny


Yes. Shiny Medicham has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 1,618 at level 50, 1,431 at level 40 |
|---|---|
| Raid catch | 817 CP at level 20, or 1,022 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 764 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 121 attack · 152 defense · 155 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.3 m and 31.5 kg |
Best moveset against each type
Medicham does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Normal.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Psycho Cut + Psychic | 11.6 |
| Poison | Psycho Cut + Psychic | 11.6 |
| Normal | Counter + Dynamic Punch | 11.6 |
| Rock | Counter + Dynamic Punch | 11.6 |
| Steel | Counter + Dynamic Punch | 11.6 |
| Ice | Counter + Dynamic Punch | 11.6 |
| Dark | Counter + Dynamic Punch | 11.6 |
| Psycho Cut + Ice Punch | 7.7 | |
| Ground | Psycho Cut + Ice Punch | 7.7 |
| Grass | Psycho Cut + Ice Punch | 7.7 |
| Dragon | Psycho Cut + Ice Punch | 7.7 |
| Bug | Psycho Cut + Psychic | 7.5 |
| Ghost | Psycho Cut + Psychic | 7.5 |
| Fire | Psycho Cut + Psychic | 7.5 |
| Water | Psycho Cut + Psychic | 7.5 |
| Electric | Psycho Cut + Psychic | 7.5 |
| Fairy | Psycho Cut + Psychic | 7.5 |
| Psychic | Counter + Ice Punch | 4.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Medicham is actually for.
Counters: what beats Medicham
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Fairy | Fairy Wind + Fly | 36.3 | |
| FireGhost | Astonish + Shadow Ball | 35.2 | |
| Dark | Gust + Oblivion Wing Legacy | 32.1 | |
| Normal | Peck + Beak Blast Legacy | 31.8 | |
| Fire | Wing Attack + Fly | 31.6 | |
| GhostFire | Hex + Shadow Ball | 31.4 | |
| GhostPoison | Lick + Shadow Ball Legacy | 31.4 | |
| Normal | Gust + Fly Legacy | 31.2 | |
| PsychicFairy | Astonish + Natures Madness Legacy | 30.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 30.0 |
Ranked by damage per second against Medicham's own defense, at level 40 with a 15 attack IV, one per evolution family.


