Meditite
FightingPsychic
Best attacking moveset: Confusion and Psyshock, worth 4.4 damage per second against a neutral target.
Best moveset
Meditite can learn 6 combinations. Confusion with Psyshock does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Low Sweep | Fighting | 40 | 2.0s | -33 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
Shiny


Yes. Shiny Meditite has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 784 at level 50, 693 at level 40 |
|---|---|
| Raid catch | 396 CP at level 20, or 495 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 359 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 78 attack · 107 defense · 102 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.61 m and 11.2 kg |
Best moveset against each type
Meditite does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Normal.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psyshock | 7.1 |
| Poison | Confusion + Psyshock | 7.1 |
| Normal | Rock Smash + Low Sweep | 5.8 |
| Rock | Rock Smash + Low Sweep | 5.8 |
| Steel | Rock Smash + Low Sweep | 5.8 |
| Ice | Rock Smash + Low Sweep | 5.8 |
| Dark | Rock Smash + Low Sweep | 5.8 |
| Confusion + Ice Punch | 5.2 | |
| Ground | Confusion + Ice Punch | 5.2 |
| Grass | Confusion + Ice Punch | 5.2 |
| Dragon | Confusion + Ice Punch | 5.2 |
| Bug | Confusion + Psyshock | 4.4 |
| Ghost | Confusion + Psyshock | 4.4 |
| Fire | Confusion + Psyshock | 4.4 |
| Water | Confusion + Psyshock | 4.4 |
| Electric | Confusion + Psyshock | 4.4 |
| Fairy | Confusion + Psyshock | 4.4 |
| Psychic | Confusion + Ice Punch | 3.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Meditite is actually for.
Counters: what beats Meditite
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Fairy | Fairy Wind + Fly | 49.6 | |
| FireGhost | Astonish + Shadow Ball | 48.1 | |
| Dark | Gust + Oblivion Wing Legacy | 43.9 | |
| Normal | Peck + Beak Blast Legacy | 43.5 | |
| Fire | Wing Attack + Fly | 43.3 | |
| GhostFire | Hex + Shadow Ball | 43.0 | |
| GhostPoison | Lick + Shadow Ball Legacy | 42.9 | |
| Normal | Gust + Fly Legacy | 42.7 | |
| PsychicFairy | Astonish + Natures Madness Legacy | 41.5 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 41.1 |
Ranked by damage per second against Meditite's own defense, at level 40 with a 15 attack IV, one per evolution family.

