Mega Alakazam
Psychic
Best attacking moveset: Psycho Cut and Psychic, worth 20.0 damage per second against a neutral target.
Best moveset
Mega Alakazam can learn 18 combinations. Psycho Cut with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Psychic is only obtainable with an Elite TM or from the event that gave it out, so the Mega Alakazam you catch today cannot learn it. The best set it can learn now is Confusion and Futuresight, worth 19.6 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Psycho Cut | Psychic | 4 | 0.5s | +7 |
| Counter Legacy | Fighting | 13 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Punch | Fire | 50 | 2.0s | -33 |
| Focus Blast | Fighting | 140 | 3.5s | -100 |
| Futuresight | Psychic | 115 | 2.5s | -100 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
| Dazzling Gleam Legacy | Fairy | 100 | 3.5s | -50 |
| Psychic Legacy | Psychic | 95 | 3.0s | -50 |
Shiny
Shiny availability is tracked for Alakazam as a species, on the Alakazam page.
Other forms
Evolution family
Numbers
| Max CP | 5,099 at level 50, 4,510 at level 40 |
|---|---|
| Raid catch | 2,577 CP at level 20, or 3,221 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 2,475 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 367 attack · 207 defense · 146 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.5 m and 48 kg |
Best moveset against each type
Mega Alakazam does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Normal.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 31.6 |
| Poison | Confusion + Psychic | 31.6 |
| Normal | Counter + Focus Blast | 26.6 |
| Rock | Counter + Focus Blast | 26.6 |
| Steel | Counter + Focus Blast | 26.6 |
| Ice | Counter + Focus Blast | 26.6 |
| Dark | Counter + Focus Blast | 26.6 |
| Ghost | Psycho Cut + Shadow Ball | 26.0 |
| Dragon | Psycho Cut + Dazzling Gleam | 24.1 |
| Psychic | Psycho Cut + Shadow Ball | 23.8 |
| Bug | Psycho Cut + Fire Punch | 21.0 |
| Grass | Psycho Cut + Fire Punch | 21.0 |
| Psycho Cut + Psychic | 20.0 | |
| Ground | Psycho Cut + Psychic | 20.0 |
| Fire | Psycho Cut + Psychic | 20.0 |
| Water | Psycho Cut + Psychic | 20.0 |
| Electric | Psycho Cut + Psychic | 20.0 |
| Fairy | Psycho Cut + Psychic | 20.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Alakazam is actually for.
Counters: what beats Mega Alakazam
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 26.5 | |
| BugFighting | Bug Bite + Bug Buzz | 25.5 | |
| Dark | Snarl + Shadow Ball | 23.8 | |
| GhostFire | Hex + Shadow Ball | 23.6 | |
| GhostPoison | Lick + Shadow Ball Legacy | 23.6 | |
| Dark | Snarl + Brutal Swing Legacy | 23.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 22.6 | |
| DragonGhost | Astonish + Shadow Ball | 22.5 | |
| PsychicGhost | Astonish + Shadow Ball | 22.1 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 22.1 |
Ranked by damage per second against Mega Alakazam's own defense, at level 40 with a 15 attack IV, one per evolution family.


