Mega Audino
NormalFairy
Best attacking moveset: Pound and Hyper Beam, worth 8.9 damage per second against a neutral target.
Best moveset
Mega Audino can learn 12 combinations. Pound with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Pound | Normal | 6 | 0.5s | +5 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Disarming Voice | Fairy | 70 | 4.0s | -33 |
| Hyper Beam | Normal | 150 | 4.0s | -100 |
Best moveset against each type
Mega Audino does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Zen Headbutt + Dazzling Gleam | 11.9 |
| Dragon | Pound + Dazzling Gleam | 11.6 |
| Dark | Pound + Dazzling Gleam | 11.6 |
| Poison | Zen Headbutt + Hyper Beam | 9.4 |
| Normal | Pound + Hyper Beam | 8.9 |
| Pound + Hyper Beam | 8.9 | |
| Ground | Pound + Hyper Beam | 8.9 |
| Bug | Pound + Hyper Beam | 8.9 |
| Fire | Pound + Hyper Beam | 8.9 |
| Water | Pound + Hyper Beam | 8.9 |
| Grass | Pound + Hyper Beam | 8.9 |
| Electric | Pound + Hyper Beam | 8.9 |
| Psychic | Pound + Hyper Beam | 8.9 |
| Ice | Pound + Hyper Beam | 8.9 |
| Fairy | Pound + Hyper Beam | 8.9 |
| Rock | Charge Beam + Dazzling Gleam | 7.6 |
| Ghost | Charge Beam + Dazzling Gleam | 7.6 |
| Steel | Pound + Hyper Beam | 5.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Audino is actually for.
Counters: what beats Mega Audino
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Poison JabSludge Bomb | 21.6 | |
| SteelPsychic | Bullet PunchMeteor MashLegacy | 21.2 | |
| FairySteel | Fairy WindGigaton HammerLegacy | 20.6 | |
| PoisonDragon | Poison JabSludge Bomb | 20.5 | |
| FightingSteel | Force PalmMeteor MashLegacy | 20.2 |
Ranked by damage per second against Mega Audino's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Mega Audino is weak to.
Type matchups
Shiny
Shiny availability is tracked for Audino as a species, on the Audino page.
Other forms
Numbers
| Max CP | 2,853 at level 50, 2,524 at level 40 |
|---|---|
| Raid catch | 1,442 CP at level 20, or 1,802 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,369 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 147 attack · 239 defense · 230 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 1.1 m and 31 kg |
