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Mega Malamar
#687

Mega Malamar

DarkPsychic

Best attacking moveset: Psycho Cut and Foul Play, worth 11.4 damage per second against a neutral target.

Best moveset

Mega Malamar can learn 12 combinations. Psycho Cut with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageBug
Weak toFairy
Strongly resistsPsychic
Fast attackTypePowerDurationEnergy
PeckFlying101.0s+10
Psycho CutPsychic40.5s+7
PsywavePsychic40.5s+7
Charged attackTypePowerDurationEnergy
Foul PlayDark702.0s-50
Hyper BeamNormal1504.0s-100
PsybeamPsychic653.0s-50
Super PowerFighting853.0s-50

Shiny

Shiny availability is tracked for Malamar as a species, on the Malamar page.

Other forms

Evolution family

Numbers

Max CP3,554 at level 50, 3,143 at level 40
Raid catch1,796 CP at level 20, or 2,245 if weather boosted (perfect IVs)
Lowest possible raid catch1,717 CP. Raid encounters can't roll below 10/10/10
Base stats208 attack · 222 defense · 200 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.5 m and 47 kg

Best moveset against each type

Mega Malamar does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.

AgainstBest movesetDPS
GhostPsycho Cut + Foul Play15.7
PsychicPsycho Cut + Foul Play14.4
FightingPsycho Cut + Psybeam13.8
PoisonPsycho Cut + Psybeam13.8
NormalPsycho Cut + Super Power13.5
RockPsycho Cut + Super Power13.5
IcePsycho Cut + Super Power13.5
SteelPsycho Cut + Super Power12.4
BugPeck + Foul Play11.7
GrassPeck + Foul Play11.7
DarkPeck + Super Power11.5
FlyingPsycho Cut + Foul Play11.4
GroundPsycho Cut + Foul Play11.4
FirePsycho Cut + Foul Play11.4
WaterPsycho Cut + Foul Play11.4
ElectricPsycho Cut + Foul Play11.4
DragonPsycho Cut + Foul Play11.4
FairyPsycho Cut + Hyper Beam10.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Malamar is actually for.

Counters: what beats Mega Malamar

AttackerTypeMovesetDPS
PheromosaBugFightingBug Bite + Bug Buzz38.2
VolcaronaBugFireBug Bite + Bug Buzz32.2
KartanaGrassSteelFury Cutter + X Scissor31.5
HeracrossBugFightingFury Cutter + Megahorn30.3
KleavorBugRockFury Cutter + X Scissor30.0
GenesectBugSteelFury Cutter + X Scissor29.9
VikavoltBugElectricBug Bite + X Scissor29.7
YanmegaBugFlyingBug Bite + Bug Buzz28.4
PinsirBugFury Cutter + X Scissor28.3
FrosmothIceBugBug Bite + Bug Buzz28.3

Ranked by damage per second against Mega Malamar's own defense, at level 40 with a 15 attack IV, one per evolution family.