nerfplz.pogo
Malamar
#687

Malamar

DarkPsychic

Best attacking moveset: Psycho Cut and Foul Play, worth 10.3 damage per second against a neutral target.

Best moveset

Malamar can learn 12 combinations. Psycho Cut with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageBug
Weak toFairy
Strongly resistsPsychic
Fast attackTypePowerDurationEnergy
PeckFlying101.0s+10
Psycho CutPsychic40.5s+7
PsywavePsychic40.5s+7
Charged attackTypePowerDurationEnergy
Foul PlayDark702.0s-50
Hyper BeamNormal1504.0s-100
PsybeamPsychic653.0s-50
Super PowerFighting853.0s-50

Shiny

Malamar
Normal
Shiny Malamar
Shiny

Yes. Shiny Malamar has been released. Players have found it from: wild, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP2,667 at level 50, 2,359 at level 40
Raid catch1,347 CP at level 20, or 1,685 if weather boosted (perfect IVs)
Lowest possible raid catch1,279 CP. Raid encounters can't roll below 10/10/10
Base stats177 attack · 165 defense · 200 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.5 m and 47 kg

Best moveset against each type

Malamar does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.

AgainstBest movesetDPS
GhostPsycho Cut + Foul Play14.1
PsychicPsycho Cut + Foul Play12.8
FightingPsycho Cut + Psybeam12.4
PoisonPsycho Cut + Psybeam12.4
NormalPsycho Cut + Super Power12.1
RockPsycho Cut + Super Power12.1
IcePsycho Cut + Super Power12.1
SteelPsycho Cut + Super Power11.0
DarkPeck + Super Power10.4
FlyingPsycho Cut + Foul Play10.3
GroundPsycho Cut + Foul Play10.3
BugPsycho Cut + Foul Play10.3
FirePsycho Cut + Foul Play10.3
WaterPsycho Cut + Foul Play10.3
GrassPsycho Cut + Foul Play10.3
ElectricPsycho Cut + Foul Play10.3
DragonPsycho Cut + Foul Play10.3
FairyPsycho Cut + Hyper Beam9.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Malamar is actually for.

Counters: what beats Malamar

AttackerTypeMovesetDPS
PheromosaBugFightingBug Bite + Bug Buzz50.4
VolcaronaBugFireBug Bite + Bug Buzz42.4
KartanaGrassSteelFury Cutter + X Scissor41.5
HeracrossBugFightingFury Cutter + Megahorn39.9
KleavorBugRockFury Cutter + X Scissor39.5
GenesectBugSteelFury Cutter + X Scissor39.3
VikavoltBugElectricBug Bite + X Scissor39.2
YanmegaBugFlyingBug Bite + Bug Buzz37.4
PinsirBugFury Cutter + X Scissor37.3
FrosmothIceBugBug Bite + Bug Buzz37.3

Ranked by damage per second against Malamar's own defense, at level 40 with a 15 attack IV, one per evolution family.