Mega Mawile
SteelFairy
Best attacking moveset: Fairy Wind and Play Rough, worth 10.0 damage per second against a neutral target.
Best moveset
Mega Mawile can learn 20 combinations. Fairy Wind with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Bite | Dark | 6 | 0.5s | +4 |
| Fairy Wind | Fairy | 9 | 1.0s | +13 |
| Fire Fang | Fire | 13 | 1.0s | +9 |
| Ice Fang | Ice | 12 | 1.5s | +20 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Iron Head | Steel | 60 | 2.0s | -50 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
| Power Up Punch | Fighting | 50 | 2.0s | -33 |
| Vice Grip | Normal | 35 | 2.0s | -33 |
Best moveset against each type
Mega Mawile does not have one best moveset, it has 9. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Fairy Wind + Play Rough | 15.9 |
| Dragon | Fairy Wind + Play Rough | 15.9 |
| Dark | Fairy Wind + Play Rough | 15.9 |
| Ice | Fire Fang + Iron Head | 14.2 |
| Steel | Fire Fang + Power Up Punch | 12.8 |
| Bug | Fire Fang + Play Rough | 12.2 |
| Grass | Fire Fang + Play Rough | 12.2 |
| Rock | Fairy Wind + Iron Head | 12.2 |
| Fairy | Fairy Wind + Iron Head | 12.2 |
| Ghost | Bite + Play Rough | 12.1 |
| Psychic | Bite + Play Rough | 12.1 |
| Normal | Fairy Wind + Power Up Punch | 10.7 |
| Ice Fang + Play Rough | 10.6 | |
| Ground | Ice Fang + Play Rough | 10.6 |
| Water | Fairy Wind + Play Rough | 10.0 |
| Electric | Fairy Wind + Play Rough | 10.0 |
| Poison | Fire Fang + Iron Head | 8.8 |
| Fire | Bite + Power Up Punch | 7.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Mawile is actually for.
Counters: what beats Mega Mawile
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | IncinerateMind BlownLegacy | 31.4 | |
| DragonFire | Fire FangFusion FlareLegacy | 26.0 | |
| GhostFire | Fire SpinOverheat | 23.8 | |
| Fire | Fire SpinPyroball | 23.5 | |
| BugFire | Fire SpinOverheat | 23.3 |
Ranked by damage per second against Mega Mawile's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Mega Mawile is weak to.
Type matchups
Shiny
Shiny availability is tracked for Mawile as a species, on the Mawile page.
Other forms
Numbers
| Max CP | 2,691 at level 50, 2,380 at level 40 |
|---|---|
| Raid catch | 1,360 CP at level 20, or 1,700 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,290 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 188 attack · 217 defense · 137 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 0.61 m and 11.5 kg |
