Mega Starmie
WaterPsychic
Best attacking moveset: Psywave and Psychic, worth 15.5 damage per second against a neutral target.
Best moveset
Mega Starmie can learn 32 combinations. Psywave with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hidden Power | Normal | 15 | 1.5s | +15 |
| Psywave | Psychic | 4 | 0.5s | +7 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Tackle Legacy | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Power Gem | Rock | 80 | 3.0s | -50 |
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Surf | Water | 60 | 1.5s | -50 |
| Thunder | Electric | 100 | 2.5s | -100 |
Shiny
Shiny availability is tracked for Starmie as a species, on the Starmie page.
Other forms
Evolution family
Numbers
| Max CP | 4,184 at level 50, 3,701 at level 40 |
|---|---|
| Raid catch | 2,115 CP at level 20, or 2,644 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 2,026 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 276 attack · 229 defense · 155 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.1 m and 80 kg |
Best moveset against each type
Mega Starmie does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Psywave + Psychic | 23.2 |
| Poison | Psywave + Psychic | 23.2 |
| Ground | Water Gun + Hydro Pump | 22.7 |
| Rock | Water Gun + Hydro Pump | 22.7 |
| Fire | Water Gun + Hydro Pump | 22.7 |
| Psywave + Ice Beam | 17.9 | |
| Grass | Psywave + Ice Beam | 17.9 |
| Dragon | Psywave + Ice Beam | 17.9 |
| Bug | Psywave + Power Gem | 16.8 |
| Ice | Psywave + Power Gem | 16.8 |
| Water | Psywave + Thunder | 16.6 |
| Normal | Psywave + Psychic | 15.5 |
| Ghost | Psywave + Psychic | 15.5 |
| Electric | Psywave + Psychic | 15.5 |
| Fairy | Psywave + Psychic | 15.5 |
| Steel | Water Gun + Hydro Pump | 13.6 |
| Psychic | Water Gun + Hydro Pump | 13.6 |
| Dark | Water Gun + Hydro Pump | 13.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Starmie is actually for.
Counters: what beats Mega Starmie
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 28.3 | |
| GrassSteel | Fury Cutter + Leaf Blade | 24.4 | |
| Electric | Volt Switch + Plasma Fists | 24.3 | |
| FireGhost | Astonish + Shadow Ball | 24.1 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 23.7 | |
| Electric | Thunder Shock + Discharge | 23.4 | |
| BugFighting | Bug Bite + Bug Buzz | 23.2 | |
| Dark | Snarl + Shadow Ball | 21.7 | |
| GhostFire | Hex + Shadow Ball | 21.5 | |
| GhostPoison | Lick + Shadow Ball Legacy | 21.5 |
Ranked by damage per second against Mega Starmie's own defense, at level 40 with a 15 attack IV, one per evolution family.

