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Mega Starmie
#121

Mega Starmie

WaterPsychic

Best attacking moveset: Psywave and Psychic, worth 15.5 damage per second against a neutral target.

Best moveset

Mega Starmie can learn 32 combinations. Psywave with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugGhostGrassElectricDark
ResistsFightingSteelFireWaterPsychicIce
Fast attackTypePowerDurationEnergy
Hidden PowerNormal151.5s+15
PsywavePsychic40.5s+7
Water GunWater50.5s+5
Tackle LegacyNormal50.5s+5
Charged attackTypePowerDurationEnergy
Aqua JetWater452.5s-33
Hydro PumpWater1353.5s-100
Ice BeamIce953.5s-50
Power GemRock803.0s-50
PsybeamPsychic653.0s-50
PsychicPsychic953.0s-50
SurfWater601.5s-50
ThunderElectric1002.5s-100

Shiny

Shiny availability is tracked for Starmie as a species, on the Starmie page.

Other forms

Evolution family

Numbers

Max CP4,184 at level 50, 3,701 at level 40
Raid catch2,115 CP at level 20, or 2,644 if weather boosted (perfect IVs)
Lowest possible raid catch2,026 CP. Raid encounters can't roll below 10/10/10
Base stats276 attack · 229 defense · 155 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.1 m and 80 kg

Best moveset against each type

Mega Starmie does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.

AgainstBest movesetDPS
FightingPsywave + Psychic23.2
PoisonPsywave + Psychic23.2
GroundWater Gun + Hydro Pump22.7
RockWater Gun + Hydro Pump22.7
FireWater Gun + Hydro Pump22.7
FlyingPsywave + Ice Beam17.9
GrassPsywave + Ice Beam17.9
DragonPsywave + Ice Beam17.9
BugPsywave + Power Gem16.8
IcePsywave + Power Gem16.8
WaterPsywave + Thunder16.6
NormalPsywave + Psychic15.5
GhostPsywave + Psychic15.5
ElectricPsywave + Psychic15.5
FairyPsywave + Psychic15.5
SteelWater Gun + Hydro Pump13.6
PsychicWater Gun + Hydro Pump13.6
DarkWater Gun + Hydro Pump13.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Starmie is actually for.

Counters: what beats Mega Starmie

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy28.3
KartanaGrassSteelFury Cutter + Leaf Blade24.4
ZeraoraElectricVolt Switch + Plasma Fists24.3
BlacephalonFireGhostAstonish + Shadow Ball24.1
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy23.7
XurkitreeElectricThunder Shock + Discharge23.4
PheromosaBugFightingBug Bite + Bug Buzz23.2
DarkraiDarkSnarl + Shadow Ball21.7
ChandelureGhostFireHex + Shadow Ball21.5
GengarGhostPoisonLick + Shadow Ball Legacy21.5

Ranked by damage per second against Mega Starmie's own defense, at level 40 with a 15 attack IV, one per evolution family.