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Starmie
#121

Starmie

WaterPsychic

Best attacking moveset: Psywave and Psychic, worth 11.9 damage per second against a neutral target.

Best moveset

Starmie can learn 32 combinations. Psywave with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugGhostGrassElectricDark
ResistsFightingSteelFireWaterPsychicIce
Fast attackTypePowerDurationEnergy
Hidden PowerNormal151.5s+15
PsywavePsychic40.5s+7
Water GunWater50.5s+5
Tackle LegacyNormal50.5s+5
Charged attackTypePowerDurationEnergy
Aqua JetWater452.5s-33
Hydro PumpWater1353.5s-100
Ice BeamIce953.5s-50
Power GemRock803.0s-50
PsybeamPsychic653.0s-50
PsychicPsychic953.0s-50
SurfWater601.5s-50
ThunderElectric1002.5s-100

Shiny

Starmie
Normal
Shiny Starmie
Shiny

Yes. Shiny Starmie has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP2,922 at level 50, 2,584 at level 40
Raid catch1,476 CP at level 20, or 1,846 if weather boosted (perfect IVs)
Lowest possible raid catch1,404 CP. Raid encounters can't roll below 10/10/10
Base stats210 attack · 184 defense · 155 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.1 m and 80 kg

Best moveset against each type

Starmie does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.

AgainstBest movesetDPS
FightingPsywave + Psychic18.2
PoisonPsywave + Psychic18.2
GroundWater Gun + Hydro Pump17.0
RockWater Gun + Hydro Pump17.0
FireWater Gun + Hydro Pump17.0
FlyingPsywave + Ice Beam13.8
GrassPsywave + Ice Beam13.8
DragonPsywave + Ice Beam13.8
BugPsywave + Power Gem13.0
IcePsywave + Power Gem13.0
WaterPsywave + Thunder12.7
NormalPsywave + Psychic11.9
GhostPsywave + Psychic11.9
ElectricPsywave + Psychic11.9
FairyPsywave + Psychic11.9
SteelWater Gun + Hydro Pump10.4
PsychicWater Gun + Hydro Pump10.4
DarkWater Gun + Hydro Pump10.4

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Starmie is actually for.

Counters: what beats Starmie

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy34.6
KartanaGrassSteelFury Cutter + Leaf Blade29.9
ZeraoraElectricVolt Switch + Plasma Fists29.8
BlacephalonFireGhostAstonish + Shadow Ball29.5
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy29.1
XurkitreeElectricThunder Shock + Discharge28.7
PheromosaBugFightingBug Bite + Bug Buzz28.5
DarkraiDarkSnarl + Shadow Ball26.6
ChandelureGhostFireHex + Shadow Ball26.4
GengarGhostPoisonLick + Shadow Ball Legacy26.3

Ranked by damage per second against Starmie's own defense, at level 40 with a 15 attack IV, one per evolution family.