Starmie
WaterPsychic
Best attacking moveset: Psywave and Psychic, worth 11.9 damage per second against a neutral target.
Best moveset
Starmie can learn 32 combinations. Psywave with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hidden Power | Normal | 15 | 1.5s | +15 |
| Psywave | Psychic | 4 | 0.5s | +7 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Tackle Legacy | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Power Gem | Rock | 80 | 3.0s | -50 |
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Surf | Water | 60 | 1.5s | -50 |
| Thunder | Electric | 100 | 2.5s | -100 |
Shiny


Yes. Shiny Starmie has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 2,922 at level 50, 2,584 at level 40 |
|---|---|
| Raid catch | 1,476 CP at level 20, or 1,846 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,404 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 210 attack · 184 defense · 155 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.1 m and 80 kg |
Best moveset against each type
Starmie does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Psywave + Psychic | 18.2 |
| Poison | Psywave + Psychic | 18.2 |
| Ground | Water Gun + Hydro Pump | 17.0 |
| Rock | Water Gun + Hydro Pump | 17.0 |
| Fire | Water Gun + Hydro Pump | 17.0 |
| Psywave + Ice Beam | 13.8 | |
| Grass | Psywave + Ice Beam | 13.8 |
| Dragon | Psywave + Ice Beam | 13.8 |
| Bug | Psywave + Power Gem | 13.0 |
| Ice | Psywave + Power Gem | 13.0 |
| Water | Psywave + Thunder | 12.7 |
| Normal | Psywave + Psychic | 11.9 |
| Ghost | Psywave + Psychic | 11.9 |
| Electric | Psywave + Psychic | 11.9 |
| Fairy | Psywave + Psychic | 11.9 |
| Steel | Water Gun + Hydro Pump | 10.4 |
| Psychic | Water Gun + Hydro Pump | 10.4 |
| Dark | Water Gun + Hydro Pump | 10.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Starmie is actually for.
Counters: what beats Starmie
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 34.6 | |
| GrassSteel | Fury Cutter + Leaf Blade | 29.9 | |
| Electric | Volt Switch + Plasma Fists | 29.8 | |
| FireGhost | Astonish + Shadow Ball | 29.5 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 29.1 | |
| Electric | Thunder Shock + Discharge | 28.7 | |
| BugFighting | Bug Bite + Bug Buzz | 28.5 | |
| Dark | Snarl + Shadow Ball | 26.6 | |
| GhostFire | Hex + Shadow Ball | 26.4 | |
| GhostPoison | Lick + Shadow Ball Legacy | 26.3 |
Ranked by damage per second against Starmie's own defense, at level 40 with a 15 attack IV, one per evolution family.


