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Meloetta
#648

Meloetta

NormalPsychic

Best attacking moveset: Quick Attack and Hyper Beam, worth 13.6 damage per second against a neutral target.

Best moveset

Meloetta can learn 8 combinations. Quick Attack with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugDark
ResistsGhostPsychic
Fast attackTypePowerDurationEnergy
Low KickFighting50.5s+5
Quick AttackNormal101.0s+13
Charged attackTypePowerDurationEnergy
Close CombatFighting1052.5s-100
Fire PunchFire502.0s-33
Hyper BeamNormal1504.0s-100
Ice PunchIce502.0s-33

Shiny

Meloetta
Normal
Shiny Meloetta
Shiny

Yes. Shiny Meloetta has been released. Players have found it from: wild, research, photobomb.

Numbers

Max CP4,490 at level 50, 3,972 at level 40
Raid catch2,269 CP at level 20, or 2,837 if weather boosted (perfect IVs)
Lowest possible raid catch2,180 CP. Raid encounters can't roll below 10/10/10
Base stats250 attack · 225 defense · 225 stamina

What it costs

Candy to evolve25 Candy
Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Size0.6 m and 6.5 kg

Best moveset against each type

Meloetta does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalLow Kick + Close Combat15.8
RockLow Kick + Close Combat15.8
SteelLow Kick + Close Combat15.8
IceLow Kick + Close Combat15.8
DarkLow Kick + Close Combat15.8
FlyingQuick Attack + Ice Punch14.3
GroundQuick Attack + Ice Punch14.3
BugQuick Attack + Fire Punch14.3
GrassQuick Attack + Fire Punch14.3
DragonQuick Attack + Ice Punch14.3
FightingQuick Attack + Hyper Beam13.6
PoisonQuick Attack + Hyper Beam13.6
FireQuick Attack + Hyper Beam13.6
WaterQuick Attack + Hyper Beam13.6
ElectricQuick Attack + Hyper Beam13.6
PsychicQuick Attack + Hyper Beam13.6
FairyQuick Attack + Hyper Beam13.6
GhostQuick Attack + Fire Punch8.3

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Meloetta is actually for.

Counters: what beats Meloetta

AttackerTypeMovesetDPS
PheromosaBugFightingBug Bite + Bug Buzz23.6
DarkraiDarkSnarl + Dark Pulse21.4
AbsolDarkSnarl + Brutal Swing Legacy21.4
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy20.9
ZoroarkDarkSnarl + Foul Play20.4
Chi-YuDarkFireSnarl + Dark Pulse20.3
HydreigonDarkDragonBite + Brutal Swing Legacy20.3
VolcaronaBugFireBug Bite + Bug Buzz19.9
TyranitarRockDarkBite + Brutal Swing19.9
WeavileDarkIceSnarl + Foul Play19.8

Ranked by damage per second against Meloetta's own defense, at level 40 with a 15 attack IV, one per evolution family.