Meloetta
NormalPsychic
Best attacking moveset: Quick Attack and Hyper Beam, worth 13.6 damage per second against a neutral target.
Best moveset
Meloetta can learn 8 combinations. Quick Attack with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Low Kick | Fighting | 5 | 0.5s | +5 |
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Fire Punch | Fire | 50 | 2.0s | -33 |
| Hyper Beam | Normal | 150 | 4.0s | -100 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
Shiny


Yes. Shiny Meloetta has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 4,490 at level 50, 3,972 at level 40 |
|---|---|
| Raid catch | 2,269 CP at level 20, or 2,837 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 2,180 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 250 attack · 225 defense · 225 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 100,000 Stardust and 100 Candy |
| Buddy distance | 20 km per Candy |
| Size | 0.6 m and 6.5 kg |
Best moveset against each type
Meloetta does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Low Kick + Close Combat | 15.8 |
| Rock | Low Kick + Close Combat | 15.8 |
| Steel | Low Kick + Close Combat | 15.8 |
| Ice | Low Kick + Close Combat | 15.8 |
| Dark | Low Kick + Close Combat | 15.8 |
| Quick Attack + Ice Punch | 14.3 | |
| Ground | Quick Attack + Ice Punch | 14.3 |
| Bug | Quick Attack + Fire Punch | 14.3 |
| Grass | Quick Attack + Fire Punch | 14.3 |
| Dragon | Quick Attack + Ice Punch | 14.3 |
| Fighting | Quick Attack + Hyper Beam | 13.6 |
| Poison | Quick Attack + Hyper Beam | 13.6 |
| Fire | Quick Attack + Hyper Beam | 13.6 |
| Water | Quick Attack + Hyper Beam | 13.6 |
| Electric | Quick Attack + Hyper Beam | 13.6 |
| Psychic | Quick Attack + Hyper Beam | 13.6 |
| Fairy | Quick Attack + Hyper Beam | 13.6 |
| Ghost | Quick Attack + Fire Punch | 8.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Meloetta is actually for.
Counters: what beats Meloetta
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| BugFighting | Bug Bite + Bug Buzz | 23.6 | |
| Dark | Snarl + Dark Pulse | 21.4 | |
| Dark | Snarl + Brutal Swing Legacy | 21.4 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 20.9 | |
| Dark | Snarl + Foul Play | 20.4 | |
| DarkFire | Snarl + Dark Pulse | 20.3 | |
| DarkDragon | Bite + Brutal Swing Legacy | 20.3 | |
| BugFire | Bug Bite + Bug Buzz | 19.9 | |
| RockDark | Bite + Brutal Swing | 19.9 | |
| DarkIce | Snarl + Foul Play | 19.8 |
Ranked by damage per second against Meloetta's own defense, at level 40 with a 15 attack IV, one per evolution family.