Mimikyu
GhostFairy
Best attacking moveset: Shadow Claw and Play Rough, worth 10.4 damage per second against a neutral target.
Best moveset
Mimikyu can learn 6 combinations. Shadow Claw with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hex | Ghost | 8 | 1.0s | +13 |
| Shadow Claw | Ghost | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Play Rough | Fairy | 90 | 3.0s | -50 |
| Shadow Sneak | Ghost | 50 | 3.0s | -33 |
| Thunder | Electric | 100 | 2.5s | -100 |
Best moveset against each type
Mimikyu does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Hex + Play Rough | 13.5 |
| Dragon | Hex + Play Rough | 13.5 |
| Dark | Hex + Play Rough | 12.3 |
| Ghost | Shadow Claw + Play Rough | 11.7 |
| Psychic | Shadow Claw + Play Rough | 11.7 |
| Shadow Claw + Thunder | 11.2 | |
| Water | Shadow Claw + Thunder | 11.2 |
| Ground | Shadow Claw + Play Rough | 10.4 |
| Rock | Shadow Claw + Play Rough | 10.4 |
| Bug | Shadow Claw + Play Rough | 10.4 |
| Grass | Shadow Claw + Play Rough | 10.4 |
| Electric | Shadow Claw + Play Rough | 10.4 |
| Ice | Shadow Claw + Play Rough | 10.4 |
| Fairy | Shadow Claw + Play Rough | 10.4 |
| Poison | Shadow Claw + Thunder | 9.5 |
| Steel | Shadow Claw + Thunder | 9.5 |
| Fire | Shadow Claw + Thunder | 9.5 |
| Normal | Hex + Play Rough | 7.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mimikyu is actually for.
Counters: what beats Mimikyu
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | AstonishShadow Ball | 27.4 | |
| SteelPsychic | Bullet PunchMeteor MashLegacy | 25.2 | |
| GhostFire | HexShadow Ball | 24.5 | |
| FairySteel | Fairy WindGigaton HammerLegacy | 24.5 | |
| GhostPoison | LickShadow BallLegacy | 24.5 |
Ranked by damage per second against Mimikyu's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Mimikyu is weak to.
Type matchups
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,516 at level 50, 2,225 at level 40 |
|---|---|
| Raid catch | 1,271 CP at level 20, or 1,589 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,205 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 177 attack · 199 defense · 146 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.2 m and 0.7 kg |