nerfplz.pogo
Minior
#774Unreleased

Minior

RockFlying

Best attacking moveset: Rollout and Acrobatics, worth 6.7 damage per second against a neutral target.

Best moveset

Minior can learn 6 combinations. Rollout with Acrobatics does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toRockSteelWaterElectricIce
ResistsNormalFlyingPoisonGroundBugFire
Fast attackTypePowerDurationEnergy
RolloutRock151.5s+19
Take DownNormal71.0s+8
Charged attackTypePowerDurationEnergy
AcrobaticsFlying1002.0s-100
Ancient PowerRock703.5s-33
Power GemRock803.0s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Numbers

Max CP1,743 at level 50, 1,542 at level 40
Raid catch881 CP at level 20, or 1,101 if weather boosted (perfect IVs)
Lowest possible raid catch825 CP. Raid encounters can't roll below 10/10/10
Base stats116 attack · 194 defense · 155 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.3 m and 40 kg

Best moveset against each type

Minior does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Flying, Fire.

AgainstBest movesetDPS
BugRollout + Acrobatics10.4
FlyingRollout + Power Gem9.9
FireRollout + Power Gem9.9
IceRollout + Power Gem9.9
GrassRollout + Acrobatics8.9
FightingRollout + Acrobatics7.8
NormalRollout + Acrobatics6.7
PoisonRollout + Acrobatics6.7
GhostRollout + Acrobatics6.7
WaterRollout + Acrobatics6.7
PsychicRollout + Acrobatics6.7
DragonRollout + Acrobatics6.7
DarkRollout + Acrobatics6.7
FairyRollout + Acrobatics6.7
RockRollout + Power Gem6.3
ElectricRollout + Power Gem6.3
GroundRollout + Acrobatics5.7
SteelRollout + Acrobatics4.4

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Minior is actually for.

Counters: what beats Minior

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy32.4
ZeraoraElectricVolt Switch + Plasma Fists28.3
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy27.7
XurkitreeElectricThunder Shock + Discharge27.4
MetagrossSteelPsychicBullet Punch + Meteor Mash Legacy25.8
InteleonWaterWater Gun + Hydro Cannon Legacy25.4
KyogreWaterWaterfall + Origin Pulse Legacy25.4
TinkatonFairySteelFairy Wind + Gigaton Hammer Legacy25.1
GlimmoraRockPoisonRock Throw + Meteor Beam25.0
RampardosRockSmack Down + Rock Slide24.8

Ranked by damage per second against Minior's own defense, at level 40 with a 15 attack IV, one per evolution family.