Nickit
Dark
Best attacking moveset: Sucker Punch and Play Rough, worth 5.1 damage per second against a neutral target.
Best moveset
Nickit can learn 6 combinations. Sucker Punch with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Sucker Punch | Dark | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Night Slash | Dark | 45 | 2.0s | -33 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 808 at level 50, 714 at level 40 |
|---|---|
| Raid catch | 408 CP at level 20, or 510 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 370 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 85 attack · 82 defense · 120 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Size | 0.6 m and 8.9 kg |
Best moveset against each type
Nickit does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Dragon.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Sucker Punch + Night Slash | 7.5 |
| Psychic | Sucker Punch + Night Slash | 7.5 |
| Dragon | Sucker Punch + Play Rough | 6.8 |
| Fighting | Quick Attack + Play Rough | 6.4 |
| Dark | Quick Attack + Play Rough | 6.4 |
| Normal | Sucker Punch + Play Rough | 5.1 |
| Sucker Punch + Play Rough | 5.1 | |
| Ground | Sucker Punch + Play Rough | 5.1 |
| Rock | Sucker Punch + Play Rough | 5.1 |
| Bug | Sucker Punch + Play Rough | 5.1 |
| Water | Sucker Punch + Play Rough | 5.1 |
| Grass | Sucker Punch + Play Rough | 5.1 |
| Electric | Sucker Punch + Play Rough | 5.1 |
| Ice | Sucker Punch + Play Rough | 5.1 |
| Poison | Sucker Punch + Night Slash | 4.8 |
| Steel | Sucker Punch + Night Slash | 4.8 |
| Fire | Sucker Punch + Night Slash | 4.8 |
| Fairy | Quick Attack + Play Rough | 4.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Nickit is actually for.
Counters: what beats Nickit
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 63.6 | |
| BugFighting | Bug Bite + Focus Blast | 61.8 | |
| GrassSteel | Fury Cutter + Sacred Sword | 60.5 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 58.0 | |
| FireFighting | Counter + Aura Sphere | 57.5 | |
| Fairy | Fairy Wind + Dazzling Gleam | 53.7 | |
| Fighting | Force Palm + Focus Blast | 53.0 | |
| WaterFighting | Low Kick + Sacred Sword | 52.5 | |
| GrassFighting | Force Palm + Dynamic Punch | 52.4 | |
| Fighting | Counter + Dynamic Punch | 52.0 |
Ranked by damage per second against Nickit's own defense, at level 40 with a 15 attack IV, one per evolution family.

