Thievul
Dark
Best attacking moveset: Snarl and Play Rough, worth 8.8 damage per second against a neutral target.
Best moveset
Thievul can learn 9 combinations. Snarl with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Sucker Punch | Dark | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Night Slash | Dark | 45 | 2.0s | -33 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
| Icy Wind Legacy | Ice | 65 | 3.5s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 2,415 at level 50, 2,136 at level 40 |
|---|---|
| Raid catch | 1,221 CP at level 20, or 1,526 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,155 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 172 attack · 164 defense · 172 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Size | 1.2 m and 19.9 kg |
Best moveset against each type
Thievul does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Dragon.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Snarl + Night Slash | 13.0 |
| Psychic | Snarl + Night Slash | 13.0 |
| Dragon | Snarl + Play Rough | 12.1 |
| Fighting | Quick Attack + Play Rough | 11.6 |
| Dark | Quick Attack + Play Rough | 11.6 |
| Snarl + Icy Wind | 9.6 | |
| Ground | Snarl + Icy Wind | 9.6 |
| Grass | Snarl + Icy Wind | 9.6 |
| Normal | Snarl + Play Rough | 8.8 |
| Rock | Snarl + Play Rough | 8.8 |
| Bug | Snarl + Play Rough | 8.8 |
| Water | Snarl + Play Rough | 8.8 |
| Electric | Snarl + Play Rough | 8.8 |
| Ice | Snarl + Play Rough | 8.8 |
| Poison | Snarl + Night Slash | 8.4 |
| Steel | Snarl + Night Slash | 8.4 |
| Fire | Snarl + Night Slash | 8.4 |
| Fairy | Quick Attack + Play Rough | 8.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Thievul is actually for.
Counters: what beats Thievul
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 34.5 | |
| BugFighting | Bug Bite + Focus Blast | 33.5 | |
| GrassSteel | Fury Cutter + Sacred Sword | 32.8 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 31.4 | |
| FireFighting | Counter + Aura Sphere | 31.2 | |
| Fairy | Fairy Wind + Dazzling Gleam | 29.1 | |
| Fighting | Force Palm + Focus Blast | 28.7 | |
| WaterFighting | Low Kick + Sacred Sword | 28.5 | |
| GrassFighting | Force Palm + Dynamic Punch | 28.4 | |
| Fighting | Counter + Dynamic Punch | 28.2 |
Ranked by damage per second against Thievul's own defense, at level 40 with a 15 attack IV, one per evolution family.

