Okidogi
PoisonFighting
Best attacking moveset: Force Palm and Sludge Bomb, worth 13.3 damage per second against a neutral target.
Best moveset
Okidogi can learn 6 combinations. Force Palm with Sludge Bomb does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Force Palm | Fighting | 10 | 1.0s | +16 |
| Poison Jab | Poison | 13 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Sludge Bomb | Poison | 85 | 2.5s | -50 |
| Super Power | Fighting | 85 | 3.0s | -50 |
| Upper Hand | Fighting | 50 | 2.0s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,376 at level 50, 2,986 at level 40 |
|---|---|
| Raid catch | 1,706 CP at level 20, or 2,133 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,629 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 220 attack · 191 defense · 186 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 1.8 m and 92.2 kg |
Best moveset against each type
Okidogi does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Grass, Fairy, Normal.
| Against | Best moveset | DPS |
|---|---|---|
| Grass | Poison Jab + Sludge Bomb | 19.5 |
| Fairy | Poison Jab + Sludge Bomb | 19.5 |
| Normal | Force Palm + Super Power | 19.0 |
| Rock | Force Palm + Super Power | 19.0 |
| Steel | Force Palm + Super Power | 19.0 |
| Ice | Force Palm + Super Power | 19.0 |
| Dark | Force Palm + Super Power | 19.0 |
| Fighting | Force Palm + Sludge Bomb | 13.3 |
| Fire | Force Palm + Sludge Bomb | 13.3 |
| Water | Force Palm + Sludge Bomb | 13.3 |
| Electric | Force Palm + Sludge Bomb | 13.3 |
| Dragon | Force Palm + Sludge Bomb | 13.3 |
| Poison Jab + Sludge Bomb | 12.8 | |
| Bug | Poison Jab + Sludge Bomb | 12.8 |
| Psychic | Poison Jab + Sludge Bomb | 12.8 |
| Ground | Force Palm + Super Power | 12.2 |
| Poison | Poison Jab + Sludge Bomb | 8.2 |
| Ghost | Poison Jab + Sludge Bomb | 8.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Okidogi is actually for.
Counters: what beats Okidogi
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 48.7 | |
| Psychic | Confusion + Psychic Legacy | 41.6 | |
| Psychic | Confusion + Futuresight | 40.3 | |
| PsychicGhost | Confusion + Psychic | 40.1 | |
| Psychic | Confusion + Psychic | 40.1 | |
| PsychicGhost | Confusion + Psychic | 39.2 | |
| PsychicFairy | Confusion + Futuresight | 38.8 | |
| DragonPsychic | Zen Headbutt + Psychic | 38.5 | |
| SteelPsychic | Zen Headbutt + Psychic | 37.0 | |
| Psychic | Zen Headbutt + Psycho Boost | 36.8 |
Ranked by damage per second against Okidogi's own defense, at level 40 with a 15 attack IV, one per evolution family.