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Oranguru
#765

Oranguru

NormalPsychic

Best attacking moveset: Confusion and Psychic, worth 9.8 damage per second against a neutral target.

Best moveset

Oranguru can learn 15 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugDark
ResistsGhostPsychic
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
YawnNormal01.5s+13
Zen HeadbuttPsychic111.0s+9
Charged attackTypePowerDurationEnergy
Brutal SwingDark652.0s-33
Foul PlayDark702.0s-50
FuturesightPsychic1152.5s-100
PsychicPsychic953.0s-50
TrailblazeGrass652.0s-50

Shiny

Oranguru
Normal
Shiny Oranguru
Shiny

Yes. Shiny Oranguru has been released. Players have found it from: wild, raid, research, photobomb.

Numbers

Max CP2,770 at level 50, 2,450 at level 40
Raid catch1,400 CP at level 20, or 1,750 if weather boosted (perfect IVs)
Lowest possible raid catch1,330 CP. Raid encounters can't roll below 10/10/10
Base stats168 attack · 192 defense · 207 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance3 km per Candy
Size1.5 m and 76 kg

Best moveset against each type

Oranguru does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ghost.

AgainstBest movesetDPS
FightingConfusion + Psychic15.3
PoisonConfusion + Psychic15.3
GhostConfusion + Brutal Swing11.8
GroundConfusion + Trailblaze10.6
RockConfusion + Trailblaze10.6
WaterConfusion + Trailblaze10.6
PsychicConfusion + Brutal Swing10.1
NormalConfusion + Psychic9.8
FlyingConfusion + Psychic9.8
BugConfusion + Psychic9.8
FireConfusion + Psychic9.8
GrassConfusion + Psychic9.8
ElectricConfusion + Psychic9.8
IceConfusion + Psychic9.8
DragonConfusion + Psychic9.8
FairyConfusion + Psychic9.8
SteelConfusion + Brutal Swing7.4
DarkZen Headbutt + Trailblaze5.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Oranguru is actually for.

Counters: what beats Oranguru

AttackerTypeMovesetDPS
PheromosaBugFightingBug Bite + Bug Buzz27.4
DarkraiDarkSnarl + Dark Pulse24.9
AbsolDarkSnarl + Brutal Swing Legacy24.8
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy24.2
ZoroarkDarkSnarl + Foul Play23.6
Chi-YuDarkFireSnarl + Dark Pulse23.5
HydreigonDarkDragonBite + Brutal Swing Legacy23.5
VolcaronaBugFireBug Bite + Bug Buzz23.1
TyranitarRockDarkBite + Brutal Swing23.1
WeavileDarkIceSnarl + Foul Play23.0

Ranked by damage per second against Oranguru's own defense, at level 40 with a 15 attack IV, one per evolution family.