Oranguru
NormalPsychic
Best attacking moveset: Confusion and Psychic, worth 9.8 damage per second against a neutral target.
Best moveset
Oranguru can learn 15 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Yawn | Normal | 0 | 1.5s | +13 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brutal Swing | Dark | 65 | 2.0s | -33 |
| Foul Play | Dark | 70 | 2.0s | -50 |
| Futuresight | Psychic | 115 | 2.5s | -100 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Trailblaze | Grass | 65 | 2.0s | -50 |
Shiny


Yes. Shiny Oranguru has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 2,770 at level 50, 2,450 at level 40 |
|---|---|
| Raid catch | 1,400 CP at level 20, or 1,750 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,330 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 168 attack · 192 defense · 207 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.5 m and 76 kg |
Best moveset against each type
Oranguru does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ghost.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 15.3 |
| Poison | Confusion + Psychic | 15.3 |
| Ghost | Confusion + Brutal Swing | 11.8 |
| Ground | Confusion + Trailblaze | 10.6 |
| Rock | Confusion + Trailblaze | 10.6 |
| Water | Confusion + Trailblaze | 10.6 |
| Psychic | Confusion + Brutal Swing | 10.1 |
| Normal | Confusion + Psychic | 9.8 |
| Confusion + Psychic | 9.8 | |
| Bug | Confusion + Psychic | 9.8 |
| Fire | Confusion + Psychic | 9.8 |
| Grass | Confusion + Psychic | 9.8 |
| Electric | Confusion + Psychic | 9.8 |
| Ice | Confusion + Psychic | 9.8 |
| Dragon | Confusion + Psychic | 9.8 |
| Fairy | Confusion + Psychic | 9.8 |
| Steel | Confusion + Brutal Swing | 7.4 |
| Dark | Zen Headbutt + Trailblaze | 5.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Oranguru is actually for.
Counters: what beats Oranguru
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| BugFighting | Bug Bite + Bug Buzz | 27.4 | |
| Dark | Snarl + Dark Pulse | 24.9 | |
| Dark | Snarl + Brutal Swing Legacy | 24.8 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 24.2 | |
| Dark | Snarl + Foul Play | 23.6 | |
| DarkFire | Snarl + Dark Pulse | 23.5 | |
| DarkDragon | Bite + Brutal Swing Legacy | 23.5 | |
| BugFire | Bug Bite + Bug Buzz | 23.1 | |
| RockDark | Bite + Brutal Swing | 23.1 | |
| DarkIce | Snarl + Foul Play | 23.0 |
Ranked by damage per second against Oranguru's own defense, at level 40 with a 15 attack IV, one per evolution family.