Pecharunt
PoisonGhost
Best attacking moveset: Astonish and Shadow Ball, worth 9.3 damage per second against a neutral target.
Best moveset
Pecharunt can learn 3 combinations. Astonish with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Gunk Shot | Poison | 130 | 3.0s | -100 |
| Poltergeist | Ghost | 140 | 3.5s | -100 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,906 at level 50, 2,570 at level 40 |
|---|---|
| Raid catch | 1,468 CP at level 20, or 1,836 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,396 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 164 attack · 248 defense · 186 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 0.3 m and 0.3 kg |
Best moveset against each type
Pecharunt does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Astonish + Shadow Ball | 14.5 |
| Psychic | Astonish + Shadow Ball | 14.5 |
| Grass | Astonish + Gunk Shot | 12.1 |
| Fairy | Astonish + Gunk Shot | 12.1 |
| Fighting | Astonish + Shadow Ball | 9.3 |
| Astonish + Shadow Ball | 9.3 | |
| Poison | Astonish + Shadow Ball | 9.3 |
| Ground | Astonish + Shadow Ball | 9.3 |
| Rock | Astonish + Shadow Ball | 9.3 |
| Bug | Astonish + Shadow Ball | 9.3 |
| Steel | Astonish + Shadow Ball | 9.3 |
| Fire | Astonish + Shadow Ball | 9.3 |
| Water | Astonish + Shadow Ball | 9.3 |
| Electric | Astonish + Shadow Ball | 9.3 |
| Ice | Astonish + Shadow Ball | 9.3 |
| Dragon | Astonish + Shadow Ball | 9.3 |
| Dark | Astonish + Gunk Shot | 8.0 |
| Normal | Astonish + Gunk Shot | 7.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Pecharunt is actually for.
Counters: what beats Pecharunt
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 23.8 | |
| FireGhost | Astonish + Shadow Ball | 22.3 | |
| Psychic | Confusion + Psychic Legacy | 20.3 | |
| PsychicGhost | Confusion + Shadow Ball | 20.2 | |
| Dark | Snarl + Shadow Ball | 20.1 | |
| GhostFire | Hex + Shadow Ball | 19.9 | |
| GhostPoison | Lick + Shadow Ball Legacy | 19.9 | |
| PsychicGhost | Confusion + Shadow Ball | 19.8 | |
| Ground | Mud Shot + Precipice Blades Legacy | 19.8 | |
| Psychic | Confusion + Futuresight | 19.7 |
Ranked by damage per second against Pecharunt's own defense, at level 40 with a 15 attack IV, one per evolution family.