Probopass
RockSteel
Best attacking moveset: Rock Throw and Rock Slide, worth 7.7 damage per second against a neutral target.
Best moveset
Probopass can learn 8 combinations. Rock Throw with Rock Slide does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Throw | Rock | 13 | 1.0s | +8 |
| Spark | Electric | 4 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Magnet Bomb | Steel | 75 | 3.0s | -33 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
| Zap Cannon | Electric | 140 | 3.5s | -100 |
Shiny


Yes. Shiny Probopass has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,351 at level 50, 2,080 at level 40 |
|---|---|
| Raid catch | 1,188 CP at level 20, or 1,485 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,122 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 135 attack · 275 defense · 155 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.4 m and 340 kg |
Best moveset against each type
Probopass does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ice, Flying, Bug.
| Against | Best moveset | DPS |
|---|---|---|
| Ice | Rock Throw + Magnet Bomb | 11.9 |
| Rock Throw + Rock Slide | 11.9 | |
| Bug | Rock Throw + Rock Slide | 11.9 |
| Fire | Rock Throw + Rock Slide | 11.9 |
| Water | Spark + Zap Cannon | 10.5 |
| Rock | Spark + Magnet Bomb | 10.3 |
| Fairy | Spark + Magnet Bomb | 10.3 |
| Normal | Rock Throw + Rock Slide | 7.7 |
| Poison | Rock Throw + Rock Slide | 7.7 |
| Ghost | Rock Throw + Rock Slide | 7.7 |
| Grass | Rock Throw + Rock Slide | 7.7 |
| Electric | Rock Throw + Rock Slide | 7.7 |
| Psychic | Rock Throw + Rock Slide | 7.7 |
| Dragon | Rock Throw + Rock Slide | 7.7 |
| Dark | Rock Throw + Rock Slide | 7.7 |
| Fighting | Spark + Magnet Bomb | 7.1 |
| Steel | Spark + Zap Cannon | 6.8 |
| Ground | Rock Throw + Magnet Bomb | 6.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Probopass is actually for.
Counters: what beats Probopass
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 34.0 | |
| BugFighting | Low Kick + Focus Blast | 31.2 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 31.0 | |
| FireFighting | Counter + Aura Sphere | 30.8 | |
| Ground | Mud Shot + Precipice Blades Legacy | 28.7 | |
| Fighting | Force Palm + Focus Blast | 28.4 | |
| WaterFighting | Low Kick + Sacred Sword | 28.1 | |
| GrassFighting | Force Palm + Dynamic Punch | 28.0 | |
| Fighting | Counter + Dynamic Punch | 27.8 | |
| GroundSteel | Mud Slap + Earthquake | 27.2 |
Ranked by damage per second against Probopass's own defense, at level 40 with a 15 attack IV, one per evolution family.

