Pumpkaboo
GhostGrass
Best attacking moveset: Razor Leaf and Grass Knot, worth 7.1 damage per second against a neutral target.
Best moveset
Pumpkaboo can learn 6 combinations. Razor Leaf with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Razor Leaf | Grass | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Foul Play | Dark | 70 | 2.0s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Shadow Sneak | Ghost | 50 | 3.0s | -33 |
Shiny


Yes. Shiny Pumpkaboo has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,359 at level 50, 1,202 at level 40 |
|---|---|
| Raid catch | 686 CP at level 20, or 858 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 638 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 122 attack · 124 defense · 127 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.3 m and 3.5 kg |
Best moveset against each type
Pumpkaboo does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Razor Leaf + Grass Knot | 11.3 |
| Rock | Razor Leaf + Grass Knot | 11.3 |
| Water | Razor Leaf + Grass Knot | 11.3 |
| Ghost | Astonish + Foul Play | 9.1 |
| Psychic | Astonish + Foul Play | 9.1 |
| Normal | Razor Leaf + Grass Knot | 7.1 |
| Fighting | Razor Leaf + Grass Knot | 7.1 |
| Electric | Razor Leaf + Grass Knot | 7.1 |
| Ice | Razor Leaf + Grass Knot | 7.1 |
| Dark | Razor Leaf + Grass Knot | 7.1 |
| Fairy | Razor Leaf + Grass Knot | 7.1 |
| Astonish + Foul Play | 5.7 | |
| Poison | Astonish + Foul Play | 5.7 |
| Bug | Astonish + Foul Play | 5.7 |
| Steel | Astonish + Foul Play | 5.7 |
| Fire | Astonish + Foul Play | 5.7 |
| Grass | Astonish + Foul Play | 5.7 |
| Dragon | Astonish + Foul Play | 5.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Pumpkaboo is actually for.
Counters: what beats Pumpkaboo
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 52.4 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 43.5 | |
| Dragon | Fire Fang + Fly | 40.1 | |
| Dark | Snarl + Oblivion Wing Legacy | 39.9 | |
| GhostFire | Fire Spin + Overheat | 39.8 | |
| Dark | Snarl + Brave Bird | 39.5 | |
| Fire | Fire Spin + Fly | 39.4 | |
| Fairy | Astonish + Fly | 39.3 | |
| Fire | Fire Spin + Pyroball | 39.2 | |
| BugFire | Fire Spin + Overheat | 38.8 |
Ranked by damage per second against Pumpkaboo's own defense, at level 40 with a 15 attack IV, one per evolution family.

