Rattata
Normal
Best attacking moveset: Quick Attack and Hyper Fang, worth 6.4 damage per second against a neutral target.
Best moveset
Rattata can learn 6 combinations. Quick Attack with Hyper Fang does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Dig | Ground | 100 | 4.5s | -50 |
| Hyper Fang | Normal | 80 | 2.5s | -50 |
Shiny


Yes. Shiny Rattata has been released. Players have found it from: wild, raid, research, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 830 at level 50, 734 at level 40 |
|---|---|
| Raid catch | 419 CP at level 20, or 524 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 381 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 103 attack · 70 defense · 102 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.3 m and 3.5 kg |
Best moveset against each type
Rattata does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Poison, Fire, Electric.
| Against | Best moveset | DPS |
|---|---|---|
| Poison | Quick Attack + Dig | 6.9 |
| Fire | Quick Attack + Dig | 6.9 |
| Electric | Quick Attack + Dig | 6.9 |
| Normal | Quick Attack + Hyper Fang | 6.4 |
| Fighting | Quick Attack + Hyper Fang | 6.4 |
| Quick Attack + Hyper Fang | 6.4 | |
| Ground | Quick Attack + Hyper Fang | 6.4 |
| Bug | Quick Attack + Hyper Fang | 6.4 |
| Water | Quick Attack + Hyper Fang | 6.4 |
| Grass | Quick Attack + Hyper Fang | 6.4 |
| Psychic | Quick Attack + Hyper Fang | 6.4 |
| Ice | Quick Attack + Hyper Fang | 6.4 |
| Dragon | Quick Attack + Hyper Fang | 6.4 |
| Dark | Quick Attack + Hyper Fang | 6.4 |
| Fairy | Quick Attack + Hyper Fang | 6.4 |
| Rock | Quick Attack + Dig | 6.0 |
| Steel | Quick Attack + Dig | 6.0 |
| Ghost | Quick Attack + Dig | 4.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Rattata is actually for.
Counters: what beats Rattata
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 72.6 | |
| BugFighting | Low Kick + Focus Blast | 66.5 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 66.2 | |
| FireFighting | Counter + Aura Sphere | 65.7 | |
| GrassSteel | Fury Cutter + Sacred Sword | 62.6 | |
| Fighting | Force Palm + Focus Blast | 60.5 | |
| WaterFighting | Low Kick + Sacred Sword | 60.0 | |
| GrassFighting | Force Palm + Dynamic Punch | 59.8 | |
| Fighting | Counter + Dynamic Punch | 59.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 59.0 |
Ranked by damage per second against Rattata's own defense, at level 40 with a 15 attack IV, one per evolution family.


