Rotom
ElectricGhost
Best attacking moveset: Thunder Shock and Thunderbolt, worth 10.6 damage per second against a neutral target.
Best moveset
Rotom can learn 6 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ominous Wind | Ghost | 55 | 2.5s | -33 |
| Thunder | Electric | 100 | 2.5s | -100 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
Shiny


Yes. Shiny Rotom has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,296 at level 50, 2,031 at level 40 |
|---|---|
| Raid catch | 1,160 CP at level 20, or 1,451 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,096 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 185 attack · 159 defense · 137 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 0.3 m and 0.3 kg |
Best moveset against each type
Rotom does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Ghost.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Thunderbolt | 15.9 | |
| Water | Thunder Shock + Thunderbolt | 15.9 |
| Ghost | Thunder Shock + Ominous Wind | 12.6 |
| Psychic | Thunder Shock + Ominous Wind | 12.6 |
| Normal | Thunder Shock + Thunderbolt | 10.6 |
| Fighting | Thunder Shock + Thunderbolt | 10.6 |
| Poison | Thunder Shock + Thunderbolt | 10.6 |
| Rock | Thunder Shock + Thunderbolt | 10.6 |
| Bug | Thunder Shock + Thunderbolt | 10.6 |
| Steel | Thunder Shock + Thunderbolt | 10.6 |
| Fire | Thunder Shock + Thunderbolt | 10.6 |
| Ice | Thunder Shock + Thunderbolt | 10.6 |
| Dark | Thunder Shock + Thunderbolt | 10.6 |
| Fairy | Thunder Shock + Thunderbolt | 10.6 |
| Grass | Thunder Shock + Ominous Wind | 7.9 |
| Electric | Thunder Shock + Ominous Wind | 7.9 |
| Dragon | Thunder Shock + Ominous Wind | 7.9 |
| Ground | Astonish + Ominous Wind | 7.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Rotom is actually for.
Counters: what beats Rotom
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 33.8 | |
| Dark | Snarl + Shadow Ball | 30.4 | |
| GhostFire | Hex + Shadow Ball | 30.1 | |
| GhostPoison | Lick + Shadow Ball Legacy | 30.1 | |
| Ground | Mud Shot + Precipice Blades Legacy | 29.9 | |
| Dark | Snarl + Brutal Swing Legacy | 29.5 | |
| DragonGhost | Astonish + Shadow Ball | 28.7 | |
| GroundSteel | Mud Slap + Earthquake | 28.4 | |
| PsychicGhost | Astonish + Shadow Ball | 28.2 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 28.2 |
Ranked by damage per second against Rotom's own defense, at level 40 with a 15 attack IV, one per evolution family.