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Rotom
#479

Rotom

ElectricGhost

Best attacking moveset: Thunder Shock and Thunderbolt, worth 10.6 damage per second against a neutral target.

Best moveset

Rotom can learn 6 combinations. Thunder Shock with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundGhostDark
ResistsFlyingPoisonBugSteelElectric
Strongly resistsNormalFighting
Fast attackTypePowerDurationEnergy
AstonishGhost71.0s+13
Thunder ShockElectric40.5s+7
Charged attackTypePowerDurationEnergy
Ominous WindGhost552.5s-33
ThunderElectric1002.5s-100
ThunderboltElectric802.5s-50

Shiny

Rotom
Normal
Shiny Rotom
Shiny

Yes. Shiny Rotom has been released. Players have found it from: wild, research, photobomb.

Numbers

Max CP2,296 at level 50, 2,031 at level 40
Raid catch1,160 CP at level 20, or 1,451 if weather boosted (perfect IVs)
Lowest possible raid catch1,096 CP. Raid encounters can't roll below 10/10/10
Base stats185 attack · 159 defense · 137 stamina

What it costs

Candy to evolve25 Candy
Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Size0.3 m and 0.3 kg

Best moveset against each type

Rotom does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Ghost.

AgainstBest movesetDPS
FlyingThunder Shock + Thunderbolt15.9
WaterThunder Shock + Thunderbolt15.9
GhostThunder Shock + Ominous Wind12.6
PsychicThunder Shock + Ominous Wind12.6
NormalThunder Shock + Thunderbolt10.6
FightingThunder Shock + Thunderbolt10.6
PoisonThunder Shock + Thunderbolt10.6
RockThunder Shock + Thunderbolt10.6
BugThunder Shock + Thunderbolt10.6
SteelThunder Shock + Thunderbolt10.6
FireThunder Shock + Thunderbolt10.6
IceThunder Shock + Thunderbolt10.6
DarkThunder Shock + Thunderbolt10.6
FairyThunder Shock + Thunderbolt10.6
GrassThunder Shock + Ominous Wind7.9
ElectricThunder Shock + Ominous Wind7.9
DragonThunder Shock + Ominous Wind7.9
GroundAstonish + Ominous Wind7.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Rotom is actually for.

Counters: what beats Rotom

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball33.8
DarkraiDarkSnarl + Shadow Ball30.4
ChandelureGhostFireHex + Shadow Ball30.1
GengarGhostPoisonLick + Shadow Ball Legacy30.1
GroudonGroundMud Shot + Precipice Blades Legacy29.9
AbsolDarkSnarl + Brutal Swing Legacy29.5
DragapultDragonGhostAstonish + Shadow Ball28.7
ExcadrillGroundSteelMud Slap + Earthquake28.4
HoopaPsychicGhostAstonish + Shadow Ball28.2
LunalaPsychicGhostShadow Claw + Shadow Ball28.2

Ranked by damage per second against Rotom's own defense, at level 40 with a 15 attack IV, one per evolution family.