Salandit
PoisonFire
Best attacking moveset: Poison Jab and Flamethrower, worth 7.9 damage per second against a neutral target.
Best moveset
Salandit can learn 6 combinations. Poison Jab with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ember | Fire | 10 | 1.0s | +10 |
| Poison Jab | Poison | 13 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dragon Pulse | Dragon | 90 | 3.5s | -50 |
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Poison Fang | Poison | 30 | 1.5s | -33 |
Shiny


Yes. Shiny Salandit has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,268 at level 50, 1,122 at level 40 |
|---|---|
| Raid catch | 641 CP at level 20, or 801 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 593 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 136 attack · 80 defense · 134 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.6 m and 4.8 kg |
Best moveset against each type
Salandit does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Grass, Bug, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Grass | Poison Jab + Flamethrower | 12.2 |
| Bug | Ember + Flamethrower | 11.0 |
| Steel | Ember + Flamethrower | 11.0 |
| Ice | Ember + Flamethrower | 11.0 |
| Fairy | Poison Jab + Poison Fang | 10.3 |
| Dragon | Poison Jab + Dragon Pulse | 9.0 |
| Normal | Poison Jab + Flamethrower | 7.9 |
| Fighting | Poison Jab + Flamethrower | 7.9 |
| Poison Jab + Flamethrower | 7.9 | |
| Electric | Poison Jab + Flamethrower | 7.9 |
| Psychic | Poison Jab + Flamethrower | 7.9 |
| Dark | Poison Jab + Flamethrower | 7.9 |
| Fire | Poison Jab + Dragon Pulse | 7.0 |
| Water | Poison Jab + Dragon Pulse | 7.0 |
| Poison | Ember + Flamethrower | 6.6 |
| Ground | Ember + Flamethrower | 6.6 |
| Ghost | Ember + Flamethrower | 6.6 |
| Rock | Poison Jab + Dragon Pulse | 5.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Salandit is actually for.
Counters: what beats Salandit
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Ground | Mud Shot + Precipice Blades Legacy | 87.5 | |
| GroundSteel | Mud Slap + Earthquake | 83.1 | |
| IceGround | Mud Slap + High Horsepower | 81.6 | |
| GroundRock | Mud Slap + Earthquake | 78.8 | |
| DragonGround | Mud Shot + Earthquake | 77.9 | |
| Ground | Mud Shot + Earth Power | 77.6 | |
| GroundDark | Mud Slap + Earthquake | 75.1 | |
| GroundGhost | Mud Slap + Earth Power | 71.5 | |
| RockGround | Mud Slap + Earthquake | 69.5 | |
| GrassGround | Mud Slap + Earthquake | 66.8 |
Ranked by damage per second against Salandit's own defense, at level 40 with a 15 attack IV, one per evolution family.

