Sigilyph
Psychic
Best attacking moveset: Zen Headbutt and Psybeam, worth 9.0 damage per second against a neutral target.
Best moveset
Sigilyph can learn 8 combinations. Zen Headbutt with Psybeam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Slash | 12 | 1.0s | +8 | |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Cutter | 55 | 2.5s | -50 | |
| Ancient Power | Rock | 70 | 3.5s | -33 |
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Signal Beam | Bug | 75 | 3.0s | -50 |
Shiny


Yes. Shiny Sigilyph has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,883 at level 50, 2,550 at level 40 |
|---|---|
| Raid catch | 1,457 CP at level 20, or 1,821 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,385 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 204 attack · 167 defense · 176 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 1.4 m and 14 kg |
Best moveset against each type
Sigilyph does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Air Slash + Psybeam | 14.6 |
| Bug | Air Slash + Air Cutter | 14.4 |
| Grass | Air Slash + Air Cutter | 14.4 |
| Poison | Zen Headbutt + Psybeam | 14.2 |
| Zen Headbutt + Ancient Power | 11.1 | |
| Fire | Zen Headbutt + Ancient Power | 11.1 |
| Ice | Zen Headbutt + Ancient Power | 11.1 |
| Psychic | Air Slash + Signal Beam | 11.0 |
| Dark | Air Slash + Signal Beam | 11.0 |
| Normal | Zen Headbutt + Psybeam | 9.0 |
| Ground | Zen Headbutt + Psybeam | 9.0 |
| Rock | Zen Headbutt + Psybeam | 9.0 |
| Ghost | Zen Headbutt + Psybeam | 9.0 |
| Water | Zen Headbutt + Psybeam | 9.0 |
| Electric | Zen Headbutt + Psybeam | 9.0 |
| Dragon | Zen Headbutt + Psybeam | 9.0 |
| Fairy | Zen Headbutt + Psybeam | 9.0 |
| Steel | Air Slash + Psybeam | 6.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Sigilyph is actually for.
Counters: what beats Sigilyph
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 37.9 | |
| Electric | Volt Switch + Plasma Fists | 32.5 | |
| FireGhost | Astonish + Shadow Ball | 32.3 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 31.8 | |
| Electric | Thunder Shock + Discharge | 31.4 | |
| DarkIce | Snarl + Blizzard | 29.2 | |
| Dark | Snarl + Shadow Ball | 29.0 | |
| GhostFire | Hex + Shadow Ball | 28.8 | |
| GhostPoison | Lick + Shadow Ball Legacy | 28.8 | |
| RockPoison | Rock Throw + Meteor Beam | 28.7 |
Ranked by damage per second against Sigilyph's own defense, at level 40 with a 15 attack IV, one per evolution family.