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Sinistcha
#1013

Sinistcha

GrassGhost

Best attacking moveset: Magical Leaf and Shadow Ball, worth 13.0 damage per second against a neutral target.

Best moveset

Sinistcha can learn 6 combinations. Magical Leaf with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingGhostFireIceDark
ResistsGroundWaterGrassElectric
Strongly resistsNormalFighting
Fast attackTypePowerDurationEnergy
AstonishGhost71.0s+13
Magical LeafGrass171.5s+17
Charged attackTypePowerDurationEnergy
Energy BallGrass904.0s-50
PoltergeistGhost1403.5s-100
Shadow BallGhost1003.0s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Evolution family

Numbers

Max CP3,343 at level 50, 2,957 at level 40
Raid catch1,690 CP at level 20, or 2,112 if weather boosted (perfect IVs)
Lowest possible raid catch1,612 CP. Raid encounters can't roll below 10/10/10
Base stats225 attack · 191 defense · 174 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.2 m and 2.2 kg

Best moveset against each type

Sinistcha does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Ground.

AgainstBest movesetDPS
GhostAstonish + Shadow Ball19.4
PsychicAstonish + Shadow Ball19.4
GroundMagical Leaf + Energy Ball17.2
RockMagical Leaf + Energy Ball17.2
WaterMagical Leaf + Energy Ball17.2
FightingMagical Leaf + Shadow Ball13.0
ElectricMagical Leaf + Shadow Ball13.0
IceMagical Leaf + Shadow Ball13.0
FairyMagical Leaf + Shadow Ball13.0
FlyingAstonish + Shadow Ball12.2
PoisonAstonish + Shadow Ball12.2
BugAstonish + Shadow Ball12.2
SteelAstonish + Shadow Ball12.2
FireAstonish + Shadow Ball12.2
GrassAstonish + Shadow Ball12.2
DragonAstonish + Shadow Ball12.2
NormalMagical Leaf + Energy Ball10.6
DarkMagical Leaf + Energy Ball10.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Sinistcha is actually for.

Counters: what beats Sinistcha

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy35.3
ReshiramDragonFireFire Fang + Fusion Flare Legacy29.3
SalamenceDragonFlyingFire Fang + Fly27.1
YveltalDarkFlyingSnarl + Oblivion Wing Legacy26.9
ChandelureGhostFireFire Spin + Overheat26.9
HonchkrowDarkFlyingSnarl + Brave Bird26.6
MoltresFireFlyingFire Spin + Fly26.6
EnamorusFairyFlyingAstonish + Fly26.5
CinderaceFireFire Spin + Pyroball26.5
VolcaronaBugFireFire Spin + Overheat26.2

Ranked by damage per second against Sinistcha's own defense, at level 40 with a 15 attack IV, one per evolution family.