Sinistcha
GrassGhost
Best attacking moveset: Magical Leaf and Shadow Ball, worth 13.0 damage per second against a neutral target.
Best moveset
Sinistcha can learn 6 combinations. Magical Leaf with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Magical Leaf | Grass | 17 | 1.5s | +17 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Poltergeist | Ghost | 140 | 3.5s | -100 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 3,343 at level 50, 2,957 at level 40 |
|---|---|
| Raid catch | 1,690 CP at level 20, or 2,112 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,612 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 225 attack · 191 defense · 174 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.2 m and 2.2 kg |
Best moveset against each type
Sinistcha does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Ground.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Astonish + Shadow Ball | 19.4 |
| Psychic | Astonish + Shadow Ball | 19.4 |
| Ground | Magical Leaf + Energy Ball | 17.2 |
| Rock | Magical Leaf + Energy Ball | 17.2 |
| Water | Magical Leaf + Energy Ball | 17.2 |
| Fighting | Magical Leaf + Shadow Ball | 13.0 |
| Electric | Magical Leaf + Shadow Ball | 13.0 |
| Ice | Magical Leaf + Shadow Ball | 13.0 |
| Fairy | Magical Leaf + Shadow Ball | 13.0 |
| Astonish + Shadow Ball | 12.2 | |
| Poison | Astonish + Shadow Ball | 12.2 |
| Bug | Astonish + Shadow Ball | 12.2 |
| Steel | Astonish + Shadow Ball | 12.2 |
| Fire | Astonish + Shadow Ball | 12.2 |
| Grass | Astonish + Shadow Ball | 12.2 |
| Dragon | Astonish + Shadow Ball | 12.2 |
| Normal | Magical Leaf + Energy Ball | 10.6 |
| Dark | Magical Leaf + Energy Ball | 10.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Sinistcha is actually for.
Counters: what beats Sinistcha
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 35.3 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 29.3 | |
| Dragon | Fire Fang + Fly | 27.1 | |
| Dark | Snarl + Oblivion Wing Legacy | 26.9 | |
| GhostFire | Fire Spin + Overheat | 26.9 | |
| Dark | Snarl + Brave Bird | 26.6 | |
| Fire | Fire Spin + Fly | 26.6 | |
| Fairy | Astonish + Fly | 26.5 | |
| Fire | Fire Spin + Pyroball | 26.5 | |
| BugFire | Fire Spin + Overheat | 26.2 |
Ranked by damage per second against Sinistcha's own defense, at level 40 with a 15 attack IV, one per evolution family.

