Slurpuff
Fairy
Best attacking moveset: Tackle and Play Rough, worth 9.2 damage per second against a neutral target.
Best moveset
Slurpuff can learn 12 combinations. Tackle with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Fairy Wind | Fairy | 9 | 1.0s | +13 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Draining Kiss | Fairy | 60 | 2.5s | -50 |
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny


Yes. Shiny Slurpuff has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,486 at level 50, 2,199 at level 40 |
|---|---|
| Raid catch | 1,256 CP at level 20, or 1,570 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,190 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 168 attack · 163 defense · 193 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.8 m and 5 kg |
Best moveset against each type
Slurpuff does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Charm + Play Rough | 14.5 |
| Dragon | Charm + Play Rough | 14.5 |
| Dark | Charm + Play Rough | 14.5 |
| Bug | Fairy Wind + Flamethrower | 10.5 |
| Grass | Fairy Wind + Flamethrower | 10.5 |
| Ice | Fairy Wind + Flamethrower | 10.5 |
| Ground | Fairy Wind + Energy Ball | 9.8 |
| Rock | Fairy Wind + Energy Ball | 9.8 |
| Water | Fairy Wind + Energy Ball | 9.8 |
| Normal | Tackle + Play Rough | 9.2 |
| Tackle + Play Rough | 9.2 | |
| Electric | Tackle + Play Rough | 9.2 |
| Psychic | Tackle + Play Rough | 9.2 |
| Fairy | Tackle + Play Rough | 9.2 |
| Ghost | Fairy Wind + Play Rough | 9.2 |
| Steel | Fairy Wind + Flamethrower | 9.2 |
| Poison | Tackle + Flamethrower | 8.1 |
| Fire | Tackle + Play Rough | 7.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Slurpuff is actually for.
Counters: what beats Slurpuff
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Poison Jab + Sludge Bomb | 30.8 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 30.3 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 29.4 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 29.3 | |
| FightingSteel | Bullet Punch + Meteor Mash | 27.9 | |
| RockPoison | Poison Jab + Sludge Bomb | 27.8 | |
| GrassPoison | Poison Jab + Sludge Bomb | 27.2 | |
| SteelDragon | Metal Claw + Iron Head | 26.8 | |
| PoisonPsychic | Poison Jab + Sludge Bomb | 26.6 | |
| Normal | Hidden Power + Crush Grip Legacy | 26.3 |
Ranked by damage per second against Slurpuff's own defense, at level 40 with a 15 attack IV, one per evolution family.

