Spiritomb
GhostDark
Best attacking moveset: Sucker Punch and Shadow Ball, worth 10.3 damage per second against a neutral target.
Best moveset
Spiritomb can learn 8 combinations. Sucker Punch with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Feint Attack | Dark | 11 | 1.0s | +10 |
| Sucker Punch | Dark | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ominous Wind | Ghost | 55 | 2.5s | -33 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
| Shadow Sneak | Ghost | 50 | 3.0s | -33 |
Shiny


Yes. Shiny Spiritomb has been released. Players have found it from: research.
Numbers
| Max CP | 2,343 at level 50, 2,072 at level 40 |
|---|---|
| Raid catch | 1,184 CP at level 20, or 1,480 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,119 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 169 attack · 199 defense · 137 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 1 m and 108 kg |
Best moveset against each type
Spiritomb does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Flying.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Sucker Punch + Shadow Ball | 15.5 |
| Psychic | Sucker Punch + Shadow Ball | 15.5 |
| Sucker Punch + Shadow Ball | 10.3 | |
| Poison | Sucker Punch + Shadow Ball | 10.3 |
| Ground | Sucker Punch + Shadow Ball | 10.3 |
| Rock | Sucker Punch + Shadow Ball | 10.3 |
| Bug | Sucker Punch + Shadow Ball | 10.3 |
| Steel | Sucker Punch + Shadow Ball | 10.3 |
| Fire | Sucker Punch + Shadow Ball | 10.3 |
| Water | Sucker Punch + Shadow Ball | 10.3 |
| Grass | Sucker Punch + Shadow Ball | 10.3 |
| Electric | Sucker Punch + Shadow Ball | 10.3 |
| Ice | Sucker Punch + Shadow Ball | 10.3 |
| Dragon | Sucker Punch + Shadow Ball | 10.3 |
| Fighting | Sucker Punch + Shadow Ball | 9.2 |
| Fairy | Sucker Punch + Shadow Ball | 9.2 |
| Normal | Sucker Punch + Rock Tomb | 7.3 |
| Dark | Sucker Punch + Shadow Ball | 6.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Spiritomb is actually for.
Counters: what beats Spiritomb
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Fairy | Fairy Wind + Dazzling Gleam | 24.3 | |
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 22.9 | |
| ElectricFairy | Volt Switch + Natures Madness Legacy | 22.8 | |
| Electric | Thunder Shock + Dazzling Gleam | 22.1 | |
| Fairy | Geomancy + Moonblast Legacy | 22.0 | |
| PsychicFairy | Astonish + Natures Madness Legacy | 21.9 | |
| GrassFairy | Bullet Seed + Natures Madness Legacy | 21.6 | |
| FireGhost | Incinerate + Mind Blown Legacy | 21.2 | |
| PsychicFairy | Charm + Dazzling Gleam | 20.9 | |
| PsychicFairy | Charm + Dazzling Gleam | 20.9 |
Ranked by damage per second against Spiritomb's own defense, at level 40 with a 15 attack IV, one per evolution family.