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Spiritomb
#442

Spiritomb

GhostDark

Best attacking moveset: Sucker Punch and Shadow Ball, worth 10.3 damage per second against a neutral target.

Best moveset

Spiritomb can learn 8 combinations. Sucker Punch with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFairy
ResistsFightingPoison
Strongly resistsNormalPsychic
Fast attackTypePowerDurationEnergy
Feint AttackDark111.0s+10
Sucker PunchDark50.5s+6
Charged attackTypePowerDurationEnergy
Ominous WindGhost552.5s-33
Rock TombRock653.0s-50
Shadow BallGhost1003.0s-50
Shadow SneakGhost503.0s-33

Shiny

Spiritomb
Normal
Shiny Spiritomb
Shiny

Yes. Shiny Spiritomb has been released. Players have found it from: research.

Numbers

Max CP2,343 at level 50, 2,072 at level 40
Raid catch1,184 CP at level 20, or 1,480 if weather boosted (perfect IVs)
Lowest possible raid catch1,119 CP. Raid encounters can't roll below 10/10/10
Base stats169 attack · 199 defense · 137 stamina

What it costs

Candy to evolve25 Candy
Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Size1 m and 108 kg

Best moveset against each type

Spiritomb does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Flying.

AgainstBest movesetDPS
GhostSucker Punch + Shadow Ball15.5
PsychicSucker Punch + Shadow Ball15.5
FlyingSucker Punch + Shadow Ball10.3
PoisonSucker Punch + Shadow Ball10.3
GroundSucker Punch + Shadow Ball10.3
RockSucker Punch + Shadow Ball10.3
BugSucker Punch + Shadow Ball10.3
SteelSucker Punch + Shadow Ball10.3
FireSucker Punch + Shadow Ball10.3
WaterSucker Punch + Shadow Ball10.3
GrassSucker Punch + Shadow Ball10.3
ElectricSucker Punch + Shadow Ball10.3
IceSucker Punch + Shadow Ball10.3
DragonSucker Punch + Shadow Ball10.3
FightingSucker Punch + Shadow Ball9.2
FairySucker Punch + Shadow Ball9.2
NormalSucker Punch + Rock Tomb7.3
DarkSucker Punch + Shadow Ball6.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Spiritomb is actually for.

Counters: what beats Spiritomb

AttackerTypeMovesetDPS
EnamorusFairyFlyingFairy Wind + Dazzling Gleam24.3
EternatusPoisonDragonDragon Tail + Dynamax Cannon Legacy22.9
Tapu KokoElectricFairyVolt Switch + Natures Madness Legacy22.8
XurkitreeElectricThunder Shock + Dazzling Gleam22.1
XerneasFairyGeomancy + Moonblast Legacy22.0
Tapu LelePsychicFairyAstonish + Natures Madness Legacy21.9
Tapu BuluGrassFairyBullet Seed + Natures Madness Legacy21.6
BlacephalonFireGhostIncinerate + Mind Blown Legacy21.2
GardevoirPsychicFairyCharm + Dazzling Gleam20.9
HatterenePsychicFairyCharm + Dazzling Gleam20.9

Ranked by damage per second against Spiritomb's own defense, at level 40 with a 15 attack IV, one per evolution family.