Squawkabilly
Normal
Best attacking moveset: Peck and Fly, worth 11.1 damage per second against a neutral target.
Best moveset
Squawkabilly can learn 6 combinations. Peck with Fly does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Slash | 12 | 1.0s | +8 | |
| Peck | 10 | 1.0s | +10 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Brave Bird | 130 | 2.0s | -100 | |
| Fly | 90 | 2.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,231 at level 50, 1,973 at level 40 |
|---|---|
| Raid catch | 1,127 CP at level 20, or 1,409 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,063 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 185 attack · 105 defense · 193 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.6 m and 2.4 kg |
Best moveset against each type
Squawkabilly does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Air Slash + Fly | 17.5 |
| Bug | Air Slash + Fly | 17.5 |
| Grass | Air Slash + Fly | 17.5 |
| Normal | Peck + Fly | 11.1 |
| Peck + Fly | 11.1 | |
| Poison | Peck + Fly | 11.1 |
| Ground | Peck + Fly | 11.1 |
| Ghost | Peck + Fly | 11.1 |
| Fire | Peck + Fly | 11.1 |
| Water | Peck + Fly | 11.1 |
| Psychic | Peck + Fly | 11.1 |
| Ice | Peck + Fly | 11.1 |
| Dragon | Peck + Fly | 11.1 |
| Dark | Peck + Fly | 11.1 |
| Fairy | Peck + Fly | 11.1 |
| Rock | Peck + Fly | 7.1 |
| Steel | Peck + Fly | 7.1 |
| Electric | Peck + Fly | 7.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Squawkabilly is actually for.
Counters: what beats Squawkabilly
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 57.5 | |
| Electric | Volt Switch + Plasma Fists | 49.4 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 48.2 | |
| Electric | Thunder Shock + Discharge | 47.6 | |
| RockPoison | Rock Throw + Meteor Beam | 43.6 | |
| Rock | Smack Down + Rock Slide | 43.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 41.8 | |
| Psychic | Charge Beam + Thunderbolt | 41.5 | |
| Rock | Lock On + Meteor Beam Legacy | 41.4 | |
| Electric | Thunder Shock + Wild Charge | 41.2 |
Ranked by damage per second against Squawkabilly's own defense, at level 40 with a 15 attack IV, one per evolution family.