Sunkern
Grass
Best attacking moveset: Razor Leaf and Grass Knot, worth 4.0 damage per second against a neutral target.
Best moveset
Sunkern can learn 6 combinations. Razor Leaf with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Cut | Normal | 5 | 0.5s | +5 |
| Razor Leaf | Grass | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
Shiny


Yes. Shiny Sunkern has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 447 at level 50, 395 at level 40 |
|---|---|
| Raid catch | 226 CP at level 20, or 282 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 197 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 55 attack · 55 defense · 102 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 0.3 m and 1.8 kg |
Best moveset against each type
Sunkern does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Razor Leaf + Grass Knot | 5.8 |
| Rock | Razor Leaf + Grass Knot | 5.8 |
| Water | Razor Leaf + Grass Knot | 5.8 |
| Normal | Razor Leaf + Grass Knot | 4.0 |
| Fighting | Razor Leaf + Grass Knot | 4.0 |
| Ghost | Razor Leaf + Grass Knot | 4.0 |
| Electric | Razor Leaf + Grass Knot | 4.0 |
| Psychic | Razor Leaf + Grass Knot | 4.0 |
| Ice | Razor Leaf + Grass Knot | 4.0 |
| Dark | Razor Leaf + Grass Knot | 4.0 |
| Fairy | Razor Leaf + Grass Knot | 4.0 |
| Cut + Grass Knot | 2.8 | |
| Poison | Cut + Grass Knot | 2.8 |
| Bug | Cut + Grass Knot | 2.8 |
| Steel | Cut + Grass Knot | 2.8 |
| Fire | Cut + Grass Knot | 2.8 |
| Grass | Cut + Grass Knot | 2.8 |
| Dragon | Cut + Grass Knot | 2.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Sunkern is actually for.
Counters: what beats Sunkern
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 104.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 88.8 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 86.3 | |
| BugFighting | Bug Bite + Bug Buzz | 80.9 | |
| Dragon | Fire Fang + Fly | 79.6 | |
| GhostFire | Fire Spin + Overheat | 79.0 | |
| Fire | Fire Spin + Fly | 78.3 | |
| Fire | Fire Spin + Pyroball | 77.9 | |
| Fairy | Fairy Wind + Fly | 77.5 | |
| BugFire | Fire Spin + Overheat | 77.1 |
Ranked by damage per second against Sunkern's own defense, at level 40 with a 15 attack IV, one per evolution family.

