Tadbulb
Electric
Best attacking moveset: Thunder Shock and Zap Cannon, worth 6.8 damage per second against a neutral target.
Best moveset
Tadbulb can learn 6 combinations. Thunder Shock with Zap Cannon does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Discharge | Electric | 65 | 2.5s | -33 |
| Parabolic Charge | Electric | 70 | 3.0s | -50 |
| Zap Cannon | Electric | 140 | 3.5s | -100 |
Shiny


Yes. Shiny Tadbulb has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,030 at level 50, 911 at level 40 |
|---|---|
| Raid catch | 520 CP at level 20, or 651 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 477 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 104 attack · 73 defense · 156 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Size | 0.3 m and 0.4 kg |
Best moveset against each type
Tadbulb does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Zap Cannon | 10.7 | |
| Water | Thunder Shock + Zap Cannon | 10.7 |
| Rock | Water Gun + Zap Cannon | 7.7 |
| Fire | Water Gun + Zap Cannon | 7.7 |
| Normal | Thunder Shock + Zap Cannon | 6.8 |
| Fighting | Thunder Shock + Zap Cannon | 6.8 |
| Poison | Thunder Shock + Zap Cannon | 6.8 |
| Bug | Thunder Shock + Zap Cannon | 6.8 |
| Ghost | Thunder Shock + Zap Cannon | 6.8 |
| Steel | Thunder Shock + Zap Cannon | 6.8 |
| Psychic | Thunder Shock + Zap Cannon | 6.8 |
| Ice | Thunder Shock + Zap Cannon | 6.8 |
| Dark | Thunder Shock + Zap Cannon | 6.8 |
| Fairy | Thunder Shock + Zap Cannon | 6.8 |
| Ground | Water Gun + Zap Cannon | 5.8 |
| Electric | Water Gun + Zap Cannon | 5.0 |
| Grass | Thunder Shock + Zap Cannon | 4.0 |
| Dragon | Thunder Shock + Zap Cannon | 4.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tadbulb is actually for.
Counters: what beats Tadbulb
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Ground | Mud Shot + Precipice Blades Legacy | 59.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 56.9 | |
| GroundSteel | Mud Slap + Earthquake | 56.0 | |
| IceGround | Mud Slap + High Horsepower | 55.1 | |
| Normal | Hidden Power + Crush Grip Legacy | 53.2 | |
| GroundRock | Mud Slap + Earthquake | 53.1 | |
| DragonGround | Mud Shot + Earthquake | 52.6 | |
| Ground | Mud Shot + Earth Power | 52.4 | |
| FireGhost | Incinerate + Mind Blown Legacy | 51.7 | |
| GroundDark | Mud Slap + Earthquake | 50.6 |
Ranked by damage per second against Tadbulb's own defense, at level 40 with a 15 attack IV, one per evolution family.

