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Tapu Fini
#788

Tapu Fini

WaterFairy

Best attacking moveset: Water Gun and Natures Madness, worth 11.3 damage per second against a neutral target.

Best moveset

Tapu Fini can learn 10 combinations. Water Gun with Natures Madness does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Natures Madness is only obtainable with an Elite TM or from the event that gave it out, so the Tapu Fini you catch today cannot learn it. The best set it can learn now is Water Gun and Hydro Pump, worth 9.9 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toPoisonGrassElectric
ResistsFightingBugFireWaterIceDark
Strongly resistsDragon
Fast attackTypePowerDurationEnergy
Hidden PowerNormal151.5s+15
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Hydro PumpWater1353.5s-100
Ice BeamIce953.5s-50
MoonblastFairy1304.0s-100
SurfWater601.5s-50
Natures Madness LegacyFairy902.0s-50

Shiny

Tapu Fini
Normal
Shiny Tapu Fini
Shiny

Yes. Shiny Tapu Fini has been released. Players have found it from: wild, raid, research, photobomb.

Numbers

Max CP3,230 at level 50, 2,857 at level 40
Raid catch1,632 CP at level 20, or 2,041 if weather boosted (perfect IVs)
Lowest possible raid catch1,556 CP. Raid encounters can't roll below 10/10/10
Base stats189 attack · 254 defense · 172 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Size1.3 m and 21.2 kg

Best moveset against each type

Tapu Fini does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Hydro Pump16.1
RockWater Gun + Hydro Pump16.1
FireWater Gun + Hydro Pump16.1
FightingWater Gun + Natures Madness15.4
DarkWater Gun + Natures Madness15.4
DragonHidden Power + Natures Madness14.5
FlyingWater Gun + Ice Beam11.6
NormalWater Gun + Natures Madness11.3
BugWater Gun + Natures Madness11.3
GhostWater Gun + Natures Madness11.3
ElectricWater Gun + Natures Madness11.3
PsychicWater Gun + Natures Madness11.3
IceWater Gun + Natures Madness11.3
FairyWater Gun + Natures Madness11.3
GrassHidden Power + Ice Beam10.9
WaterHidden Power + Natures Madness10.3
PoisonWater Gun + Hydro Pump9.9
SteelWater Gun + Hydro Pump9.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tapu Fini is actually for.

Counters: what beats Tapu Fini

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy25.6
ZeraoraElectricVolt Switch + Plasma Fists22.0
KartanaGrassSteelRazor Leaf + Leaf Blade21.9
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy21.5
XurkitreeElectricThunder Shock + Discharge21.3
EternatusPoisonDragonPoison Jab + Sludge Bomb20.4
NaganadelPoisonDragonPoison Jab + Sludge Bomb19.4
RoseradeGrassPoisonMagical Leaf + Leaf Storm18.7
DeoxysPsychicCharge Beam + Thunderbolt18.5
ElectivireElectricThunder Shock + Wild Charge18.4

Ranked by damage per second against Tapu Fini's own defense, at level 40 with a 15 attack IV, one per evolution family.