Tapu Fini
WaterFairy
Best attacking moveset: Water Gun and Natures Madness, worth 11.3 damage per second against a neutral target.
Best moveset
Tapu Fini can learn 10 combinations. Water Gun with Natures Madness does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Natures Madness is only obtainable with an Elite TM or from the event that gave it out, so the Tapu Fini you catch today cannot learn it. The best set it can learn now is Water Gun and Hydro Pump, worth 9.9 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hidden Power | Normal | 15 | 1.5s | +15 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
| Moonblast | Fairy | 130 | 4.0s | -100 |
| Surf | Water | 60 | 1.5s | -50 |
| Natures Madness Legacy | Fairy | 90 | 2.0s | -50 |
Shiny


Yes. Shiny Tapu Fini has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 3,230 at level 50, 2,857 at level 40 |
|---|---|
| Raid catch | 1,632 CP at level 20, or 2,041 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,556 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 189 attack · 254 defense · 172 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 1.3 m and 21.2 kg |
Best moveset against each type
Tapu Fini does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Hydro Pump | 16.1 |
| Rock | Water Gun + Hydro Pump | 16.1 |
| Fire | Water Gun + Hydro Pump | 16.1 |
| Fighting | Water Gun + Natures Madness | 15.4 |
| Dark | Water Gun + Natures Madness | 15.4 |
| Dragon | Hidden Power + Natures Madness | 14.5 |
| Water Gun + Ice Beam | 11.6 | |
| Normal | Water Gun + Natures Madness | 11.3 |
| Bug | Water Gun + Natures Madness | 11.3 |
| Ghost | Water Gun + Natures Madness | 11.3 |
| Electric | Water Gun + Natures Madness | 11.3 |
| Psychic | Water Gun + Natures Madness | 11.3 |
| Ice | Water Gun + Natures Madness | 11.3 |
| Fairy | Water Gun + Natures Madness | 11.3 |
| Grass | Hidden Power + Ice Beam | 10.9 |
| Water | Hidden Power + Natures Madness | 10.3 |
| Poison | Water Gun + Hydro Pump | 9.9 |
| Steel | Water Gun + Hydro Pump | 9.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tapu Fini is actually for.
Counters: what beats Tapu Fini
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 25.6 | |
| Electric | Volt Switch + Plasma Fists | 22.0 | |
| GrassSteel | Razor Leaf + Leaf Blade | 21.9 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 21.5 | |
| Electric | Thunder Shock + Discharge | 21.3 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 20.4 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 19.4 | |
| GrassPoison | Magical Leaf + Leaf Storm | 18.7 | |
| Psychic | Charge Beam + Thunderbolt | 18.5 | |
| Electric | Thunder Shock + Wild Charge | 18.4 |
Ranked by damage per second against Tapu Fini's own defense, at level 40 with a 15 attack IV, one per evolution family.