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Togedemaru
#777

Togedemaru

ElectricSteel

Best attacking moveset: Thunder Shock and Wild Charge, worth 11.6 damage per second against a neutral target.

Best moveset

Togedemaru can learn 6 combinations. Thunder Shock with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageGround
Weak toFightingFire
ResistsNormalRockBugGrassElectricPsychicIceDragonFairy
Strongly resistsFlyingPoisonSteel
Fast attackTypePowerDurationEnergy
SparkElectric40.5s+6
Thunder ShockElectric40.5s+7
Charged attackTypePowerDurationEnergy
Fell StingerBug452.0s-33
Gyro BallSteel853.5s-50
Wild ChargeElectric902.5s-50

Shiny

Togedemaru
Normal
Shiny Togedemaru
Shiny

Yes. Shiny Togedemaru has been released. Players have found it from: wild, raid, research, photobomb.

Numbers

Max CP2,442 at level 50, 2,160 at level 40
Raid catch1,234 CP at level 20, or 1,543 if weather boosted (perfect IVs)
Lowest possible raid catch1,168 CP. Raid encounters can't roll below 10/10/10
Base stats190 attack · 145 defense · 163 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.3 m and 3.3 kg

Best moveset against each type

Togedemaru does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.

AgainstBest movesetDPS
FlyingThunder Shock + Wild Charge17.6
WaterThunder Shock + Wild Charge17.6
RockThunder Shock + Gyro Ball13.5
IceThunder Shock + Gyro Ball13.5
FairyThunder Shock + Gyro Ball13.5
NormalThunder Shock + Wild Charge11.6
FightingThunder Shock + Wild Charge11.6
PoisonThunder Shock + Wild Charge11.6
BugThunder Shock + Wild Charge11.6
GhostThunder Shock + Wild Charge11.6
SteelThunder Shock + Wild Charge11.6
FireThunder Shock + Wild Charge11.6
PsychicThunder Shock + Wild Charge11.6
DarkThunder Shock + Wild Charge11.6
GrassThunder Shock + Fell Stinger9.7
DragonThunder Shock + Gyro Ball8.5
GroundThunder Shock + Gyro Ball7.5
ElectricThunder Shock + Wild Charge7.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Togedemaru is actually for.

Counters: what beats Togedemaru

AttackerTypeMovesetDPS
GroudonGroundMud Shot + Precipice Blades Legacy51.9
ExcadrillGroundSteelMud Slap + Earthquake49.3
MamoswineIceGroundMud Slap + High Horsepower48.5
RhyperiorGroundRockMud Slap + Earthquake46.8
GarchompDragonGroundMud Shot + Earthquake46.3
LandorusGroundFlyingMud Shot + Earth Power46.1
BlacephalonFireGhostIncinerate + Mind Blown Legacy45.5
KrookodileGroundDarkMud Slap + Earthquake44.6
GolurkGroundGhostMud Slap + Earth Power42.5
GolemRockGroundMud Slap + Earthquake41.3

Ranked by damage per second against Togedemaru's own defense, at level 40 with a 15 attack IV, one per evolution family.