Togedemaru
ElectricSteel
Best attacking moveset: Thunder Shock and Wild Charge, worth 11.6 damage per second against a neutral target.
Best moveset
Togedemaru can learn 6 combinations. Thunder Shock with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Spark | Electric | 4 | 0.5s | +6 |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fell Stinger | Bug | 45 | 2.0s | -33 |
| Gyro Ball | Steel | 85 | 3.5s | -50 |
| Wild Charge | Electric | 90 | 2.5s | -50 |
Shiny


Yes. Shiny Togedemaru has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 2,442 at level 50, 2,160 at level 40 |
|---|---|
| Raid catch | 1,234 CP at level 20, or 1,543 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,168 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 190 attack · 145 defense · 163 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.3 m and 3.3 kg |
Best moveset against each type
Togedemaru does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Wild Charge | 17.6 | |
| Water | Thunder Shock + Wild Charge | 17.6 |
| Rock | Thunder Shock + Gyro Ball | 13.5 |
| Ice | Thunder Shock + Gyro Ball | 13.5 |
| Fairy | Thunder Shock + Gyro Ball | 13.5 |
| Normal | Thunder Shock + Wild Charge | 11.6 |
| Fighting | Thunder Shock + Wild Charge | 11.6 |
| Poison | Thunder Shock + Wild Charge | 11.6 |
| Bug | Thunder Shock + Wild Charge | 11.6 |
| Ghost | Thunder Shock + Wild Charge | 11.6 |
| Steel | Thunder Shock + Wild Charge | 11.6 |
| Fire | Thunder Shock + Wild Charge | 11.6 |
| Psychic | Thunder Shock + Wild Charge | 11.6 |
| Dark | Thunder Shock + Wild Charge | 11.6 |
| Grass | Thunder Shock + Fell Stinger | 9.7 |
| Dragon | Thunder Shock + Gyro Ball | 8.5 |
| Ground | Thunder Shock + Gyro Ball | 7.5 |
| Electric | Thunder Shock + Wild Charge | 7.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Togedemaru is actually for.
Counters: what beats Togedemaru
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Ground | Mud Shot + Precipice Blades Legacy | 51.9 | |
| GroundSteel | Mud Slap + Earthquake | 49.3 | |
| IceGround | Mud Slap + High Horsepower | 48.5 | |
| GroundRock | Mud Slap + Earthquake | 46.8 | |
| DragonGround | Mud Shot + Earthquake | 46.3 | |
| Ground | Mud Shot + Earth Power | 46.1 | |
| FireGhost | Incinerate + Mind Blown Legacy | 45.5 | |
| GroundDark | Mud Slap + Earthquake | 44.6 | |
| GroundGhost | Mud Slap + Earth Power | 42.5 | |
| RockGround | Mud Slap + Earthquake | 41.3 |
Ranked by damage per second against Togedemaru's own defense, at level 40 with a 15 attack IV, one per evolution family.