Torkoal
Fire
Best attacking moveset: Fire Spin and Overheat, worth 9.0 damage per second against a neutral target.
Best moveset
Torkoal can learn 8 combinations. Fire Spin with Overheat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ember | Fire | 10 | 1.0s | +10 |
| Fire Spin | Fire | 13 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Earthquake | Ground | 140 | 3.5s | -100 |
| Flame Wheel | Fire | 55 | 2.5s | -50 |
| Overheat | Fire | 160 | 4.0s | -100 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
Shiny


Yes. Shiny Torkoal has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,366 at level 50, 2,093 at level 40 |
|---|---|
| Raid catch | 1,196 CP at level 20, or 1,495 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,131 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 151 attack · 203 defense · 172 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.51 m and 80.4 kg |
Best moveset against each type
Torkoal does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Fire Spin + Overheat | 14.8 |
| Steel | Fire Spin + Overheat | 14.8 |
| Grass | Fire Spin + Overheat | 14.8 |
| Ice | Fire Spin + Overheat | 14.8 |
| Ground | Fire Spin + Solar Beam | 10.7 |
| Poison | Fire Spin + Earthquake | 10.2 |
| Electric | Fire Spin + Earthquake | 10.2 |
| Rock | Fire Spin + Solar Beam | 9.3 |
| Water | Fire Spin + Solar Beam | 9.3 |
| Normal | Fire Spin + Overheat | 9.0 |
| Fighting | Fire Spin + Overheat | 9.0 |
| Fire Spin + Overheat | 9.0 | |
| Ghost | Fire Spin + Overheat | 9.0 |
| Psychic | Fire Spin + Overheat | 9.0 |
| Dark | Fire Spin + Overheat | 9.0 |
| Fairy | Fire Spin + Overheat | 9.0 |
| Fire | Fire Spin + Earthquake | 8.7 |
| Dragon | Fire Spin + Earthquake | 6.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Torkoal is actually for.
Counters: what beats Torkoal
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Water | Water Gun + Hydro Cannon Legacy | 24.4 | |
| Water | Waterfall + Origin Pulse Legacy | 24.3 | |
| RockPoison | Rock Throw + Meteor Beam | 24.0 | |
| Ground | Mud Shot + Precipice Blades Legacy | 23.8 | |
| Rock | Smack Down + Rock Slide | 23.8 | |
| Water | Bubble + Crabhammer | 23.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 23.0 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 23.0 | |
| Rock | Lock On + Meteor Beam Legacy | 22.8 | |
| GroundSteel | Mud Slap + Earthquake | 22.6 |
Ranked by damage per second against Torkoal's own defense, at level 40 with a 15 attack IV, one per evolution family.