Watchog
Normal
Best attacking moveset: Bite and Hyper Fang, worth 8.6 damage per second against a neutral target.
Best moveset
Watchog can learn 6 combinations. Bite with Hyper Fang does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bite | Dark | 6 | 0.5s | +4 |
| Low Kick | Fighting | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Hyper Fang | Normal | 80 | 2.5s | -50 |
Shiny


Yes. Shiny Watchog has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,056 at level 50, 1,819 at level 40 |
|---|---|
| Raid catch | 1,039 CP at level 20, or 1,299 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 979 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 165 attack · 139 defense · 155 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 1.1 m and 27 kg |
Best moveset against each type
Watchog does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ground, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Low Kick + Grass Knot | 12.9 |
| Ground | Bite + Grass Knot | 10.8 |
| Water | Bite + Grass Knot | 10.8 |
| Ghost | Bite + Crunch | 10.5 |
| Psychic | Bite + Crunch | 10.5 |
| Normal | Low Kick + Hyper Fang | 10.4 |
| Ice | Low Kick + Hyper Fang | 10.4 |
| Dark | Low Kick + Hyper Fang | 10.4 |
| Bite + Hyper Fang | 8.6 | |
| Poison | Bite + Hyper Fang | 8.6 |
| Bug | Bite + Hyper Fang | 8.6 |
| Fire | Bite + Hyper Fang | 8.6 |
| Grass | Bite + Hyper Fang | 8.6 |
| Electric | Bite + Hyper Fang | 8.6 |
| Dragon | Bite + Hyper Fang | 8.6 |
| Steel | Low Kick + Hyper Fang | 8.5 |
| Fighting | Low Kick + Hyper Fang | 7.7 |
| Fairy | Low Kick + Hyper Fang | 7.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Watchog is actually for.
Counters: what beats Watchog
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 40.1 | |
| BugFighting | Low Kick + Focus Blast | 36.7 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 36.5 | |
| FireFighting | Counter + Aura Sphere | 36.2 | |
| GrassSteel | Fury Cutter + Sacred Sword | 34.6 | |
| Fighting | Force Palm + Focus Blast | 33.4 | |
| WaterFighting | Low Kick + Sacred Sword | 33.1 | |
| GrassFighting | Force Palm + Dynamic Punch | 33.0 | |
| Fighting | Counter + Dynamic Punch | 32.7 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 32.5 |
Ranked by damage per second against Watchog's own defense, at level 40 with a 15 attack IV, one per evolution family.

