Whismur
Normal
Best attacking moveset: Pound and Stomp, worth 5.4 damage per second against a neutral target.
Best moveset
Whismur can learn 6 combinations. Pound with Stomp does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Pound | Normal | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Disarming Voice | Fairy | 70 | 4.0s | -33 |
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Stomp | Normal | 50 | 1.5s | -50 |
Shiny


Yes. Shiny Whismur has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 758 at level 50, 671 at level 40 |
|---|---|
| Raid catch | 383 CP at level 20, or 479 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 344 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 92 attack · 42 defense · 162 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.61 m and 16.3 kg |
Best moveset against each type
Whismur does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Pound + Flamethrower | 6.4 |
| Steel | Pound + Flamethrower | 6.4 |
| Grass | Pound + Flamethrower | 6.4 |
| Ice | Pound + Flamethrower | 6.4 |
| Fighting | Pound + Disarming Voice | 5.5 |
| Dragon | Pound + Disarming Voice | 5.5 |
| Dark | Pound + Disarming Voice | 5.5 |
| Normal | Pound + Stomp | 5.4 |
| Pound + Stomp | 5.4 | |
| Poison | Pound + Stomp | 5.4 |
| Ground | Pound + Stomp | 5.4 |
| Fire | Pound + Stomp | 5.4 |
| Water | Pound + Stomp | 5.4 |
| Electric | Pound + Stomp | 5.4 |
| Psychic | Pound + Stomp | 5.4 |
| Fairy | Pound + Stomp | 5.4 |
| Ghost | Astonish + Flamethrower | 4.7 |
| Rock | Pound + Stomp | 4.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Whismur is actually for.
Counters: what beats Whismur
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 108.3 | |
| BugFighting | Low Kick + Focus Blast | 99.1 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 98.7 | |
| FireFighting | Counter + Aura Sphere | 97.9 | |
| GrassSteel | Fury Cutter + Sacred Sword | 93.4 | |
| Fighting | Force Palm + Focus Blast | 90.2 | |
| WaterFighting | Low Kick + Sacred Sword | 89.4 | |
| GrassFighting | Force Palm + Dynamic Punch | 89.1 | |
| Fighting | Counter + Dynamic Punch | 88.4 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 87.9 |
Ranked by damage per second against Whismur's own defense, at level 40 with a 15 attack IV, one per evolution family.


