Alcremie
Fairy
Best attacking moveset: Charm and Dazzling Gleam, worth 10.9 damage per second against a neutral target.
Best moveset
Alcremie can learn 6 combinations. Charm with Dazzling Gleam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 3,032 at level 50, 2,682 at level 40 |
|---|---|
| Raid catch | 1,532 CP at level 20, or 1,915 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,459 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 203 attack · 203 defense · 163 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.3 m and 0.5 kg |
Best moveset against each type
Alcremie does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Charm + Dazzling Gleam | 17.3 |
| Dragon | Charm + Dazzling Gleam | 17.3 |
| Dark | Charm + Dazzling Gleam | 17.3 |
| Ground | Charm + Energy Ball | 11.4 |
| Rock | Charm + Energy Ball | 11.4 |
| Water | Charm + Energy Ball | 11.4 |
| Poison | Tackle + Psyshock | 11.3 |
| Normal | Charm + Dazzling Gleam | 10.9 |
| Charm + Dazzling Gleam | 10.9 | |
| Bug | Charm + Dazzling Gleam | 10.9 |
| Ghost | Charm + Dazzling Gleam | 10.9 |
| Grass | Charm + Dazzling Gleam | 10.9 |
| Electric | Charm + Dazzling Gleam | 10.9 |
| Psychic | Charm + Dazzling Gleam | 10.9 |
| Ice | Charm + Dazzling Gleam | 10.9 |
| Fairy | Charm + Dazzling Gleam | 10.9 |
| Fire | Tackle + Psyshock | 8.4 |
| Steel | Charm + Dazzling Gleam | 7.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Alcremie is actually for.
Counters: what beats Alcremie
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Poison Jab + Sludge Bomb | 25.2 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 24.7 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 24.0 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 23.9 | |
| FightingSteel | Bullet Punch + Meteor Mash | 22.8 | |
| RockPoison | Poison Jab + Sludge Bomb | 22.7 | |
| GrassPoison | Poison Jab + Sludge Bomb | 22.2 | |
| SteelDragon | Metal Claw + Iron Head | 21.9 | |
| PoisonPsychic | Poison Jab + Sludge Bomb | 21.7 | |
| Normal | Hidden Power + Crush Grip Legacy | 21.5 |
Ranked by damage per second against Alcremie's own defense, at level 40 with a 15 attack IV, one per evolution family.

