Milcery
Fairy
Best attacking moveset: Tackle and Dazzling Gleam, worth 5.6 damage per second against a neutral target.
Best moveset
Milcery can learn 2 combinations. Tackle with Dazzling Gleam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 938 at level 50, 829 at level 40 |
|---|---|
| Raid catch | 474 CP at level 20, or 592 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 433 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 90 attack · 97 defense · 128 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.2 m and 0.3 kg |
Best moveset against each type
Milcery does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Charm + Dazzling Gleam | 8.3 |
| Dragon | Charm + Dazzling Gleam | 8.3 |
| Dark | Charm + Dazzling Gleam | 8.3 |
| Normal | Tackle + Dazzling Gleam | 5.6 |
| Tackle + Dazzling Gleam | 5.6 | |
| Ground | Tackle + Dazzling Gleam | 5.6 |
| Bug | Tackle + Dazzling Gleam | 5.6 |
| Water | Tackle + Dazzling Gleam | 5.6 |
| Grass | Tackle + Dazzling Gleam | 5.6 |
| Electric | Tackle + Dazzling Gleam | 5.6 |
| Psychic | Tackle + Dazzling Gleam | 5.6 |
| Ice | Tackle + Dazzling Gleam | 5.6 |
| Fairy | Tackle + Dazzling Gleam | 5.6 |
| Rock | Charm + Dazzling Gleam | 5.4 |
| Ghost | Charm + Dazzling Gleam | 5.4 |
| Poison | Tackle + Dazzling Gleam | 4.5 |
| Fire | Tackle + Dazzling Gleam | 4.5 |
| Steel | Charm + Dazzling Gleam | 3.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Milcery is actually for.
Counters: what beats Milcery
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Poison Jab + Sludge Bomb | 49.0 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 48.1 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 46.8 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 46.5 | |
| FightingSteel | Bullet Punch + Meteor Mash | 44.4 | |
| RockPoison | Poison Jab + Sludge Bomb | 44.2 | |
| GrassPoison | Poison Jab + Sludge Bomb | 43.2 | |
| SteelDragon | Metal Claw + Iron Head | 42.6 | |
| PoisonPsychic | Poison Jab + Sludge Bomb | 42.3 | |
| Normal | Hidden Power + Crush Grip Legacy | 41.8 |
Ranked by damage per second against Milcery's own defense, at level 40 with a 15 attack IV, one per evolution family.

