Arrokuda
Water
Best attacking moveset: Waterfall and Close Combat, worth 6.1 damage per second against a neutral target.
Best moveset
Arrokuda can learn 9 combinations. Waterfall with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bite | Dark | 6 | 0.5s | +4 |
| Peck | 10 | 1.0s | +10 | |
| Waterfall | Water | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Crunch | Dark | 65 | 3.0s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 1,021 at level 50, 903 at level 40 |
|---|---|
| Raid catch | 516 CP at level 20, or 645 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 473 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 118 attack · 72 defense · 121 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.5 m and 1 kg |
Best moveset against each type
Arrokuda does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ground, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Waterfall + Close Combat | 9.8 |
| Ground | Waterfall + Aqua Jet | 8.8 |
| Fire | Waterfall + Aqua Jet | 8.8 |
| Ghost | Bite + Crunch | 7.8 |
| Psychic | Bite + Crunch | 7.8 |
| Normal | Waterfall + Close Combat | 7.2 |
| Steel | Waterfall + Close Combat | 7.2 |
| Ice | Waterfall + Close Combat | 7.2 |
| Dark | Waterfall + Close Combat | 7.2 |
| Fighting | Peck + Close Combat | 6.5 |
| Grass | Peck + Close Combat | 6.5 |
| Electric | Waterfall + Close Combat | 6.1 |
| Bug | Peck + Crunch | 5.6 |
| Waterfall + Crunch | 5.5 | |
| Poison | Waterfall + Crunch | 5.5 |
| Fairy | Waterfall + Aqua Jet | 5.5 |
| Water | Bite + Close Combat | 5.4 |
| Dragon | Bite + Close Combat | 5.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Arrokuda is actually for.
Counters: what beats Arrokuda
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 79.3 | |
| Electric | Volt Switch + Plasma Fists | 68.1 | |
| GrassSteel | Razor Leaf + Leaf Blade | 67.9 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 66.5 | |
| Electric | Thunder Shock + Discharge | 65.7 | |
| GrassPoison | Magical Leaf + Leaf Storm | 57.8 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 57.6 | |
| Psychic | Charge Beam + Thunderbolt | 57.2 | |
| Electric | Thunder Shock + Wild Charge | 56.9 | |
| DarkGrass | Vine Whip + Power Whip | 56.7 |
Ranked by damage per second against Arrokuda's own defense, at level 40 with a 15 attack IV, one per evolution family.

