Chimecho
Psychic
Best attacking moveset: Extrasensory and Shadow Ball, worth 9.2 damage per second against a neutral target.
Best moveset
Chimecho can learn 6 combinations. Extrasensory with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Extrasensory | Psychic | 11 | 1.0s | +11 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny


Yes. Shiny Chimecho has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,554 at level 50, 2,259 at level 40 |
|---|---|
| Raid catch | 1,291 CP at level 20, or 1,614 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,224 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 175 attack · 170 defense · 181 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.61 m and 1 kg |
Best moveset against each type
Chimecho does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ghost.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Extrasensory + Psyshock | 13.8 |
| Poison | Extrasensory + Psyshock | 13.8 |
| Ghost | Astonish + Shadow Ball | 12.6 |
| Psychic | Astonish + Shadow Ball | 12.6 |
| Ground | Extrasensory + Energy Ball | 10.3 |
| Rock | Extrasensory + Energy Ball | 10.3 |
| Water | Extrasensory + Energy Ball | 10.3 |
| Extrasensory + Shadow Ball | 9.2 | |
| Bug | Extrasensory + Shadow Ball | 9.2 |
| Fire | Extrasensory + Shadow Ball | 9.2 |
| Grass | Extrasensory + Shadow Ball | 9.2 |
| Electric | Extrasensory + Shadow Ball | 9.2 |
| Ice | Extrasensory + Shadow Ball | 9.2 |
| Dragon | Extrasensory + Shadow Ball | 9.2 |
| Fairy | Extrasensory + Shadow Ball | 9.2 |
| Normal | Extrasensory + Psyshock | 8.9 |
| Steel | Extrasensory + Shadow Ball | 8.0 |
| Dark | Extrasensory + Energy Ball | 6.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Chimecho is actually for.
Counters: what beats Chimecho
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 31.8 | |
| BugFighting | Bug Bite + Bug Buzz | 30.6 | |
| Dark | Snarl + Shadow Ball | 28.6 | |
| GhostFire | Hex + Shadow Ball | 28.4 | |
| GhostPoison | Lick + Shadow Ball Legacy | 28.3 | |
| Dark | Snarl + Brutal Swing Legacy | 27.7 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 27.1 | |
| DragonGhost | Astonish + Shadow Ball | 27.0 | |
| PsychicGhost | Astonish + Shadow Ball | 26.6 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 26.5 |
Ranked by damage per second against Chimecho's own defense, at level 40 with a 15 attack IV, one per evolution family.

