Chinchou
WaterElectric
Best attacking moveset: Bubble and Thunderbolt, worth 6.4 damage per second against a neutral target.
Best moveset
Chinchou can learn 6 combinations. Bubble with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bubble | Water | 10 | 1.0s | +12 |
| Spark | Electric | 4 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bubble Beam | Water | 45 | 2.0s | -33 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Chinchou has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,265 at level 50, 1,119 at level 40 |
|---|---|
| Raid catch | 639 CP at level 20, or 799 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 591 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 106 attack · 97 defense · 181 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 0.51 m and 12 kg |
Best moveset against each type
Chinchou does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Ground.
| Against | Best moveset | DPS |
|---|---|---|
| Spark + Thunderbolt | 9.9 | |
| Water | Spark + Thunderbolt | 9.9 |
| Ground | Bubble + Bubble Beam | 8.3 |
| Rock | Bubble + Bubble Beam | 8.3 |
| Fire | Bubble + Bubble Beam | 8.3 |
| Normal | Bubble + Thunderbolt | 6.4 |
| Fighting | Bubble + Thunderbolt | 6.4 |
| Poison | Bubble + Thunderbolt | 6.4 |
| Bug | Bubble + Thunderbolt | 6.4 |
| Ghost | Bubble + Thunderbolt | 6.4 |
| Steel | Bubble + Thunderbolt | 6.4 |
| Psychic | Bubble + Thunderbolt | 6.4 |
| Ice | Bubble + Thunderbolt | 6.4 |
| Dark | Bubble + Thunderbolt | 6.4 |
| Fairy | Bubble + Thunderbolt | 6.4 |
| Electric | Bubble + Bubble Beam | 5.5 |
| Grass | Bubble + Thunderbolt | 3.7 |
| Dragon | Bubble + Thunderbolt | 3.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Chinchou is actually for.
Counters: what beats Chinchou
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| GrassSteel | Razor Leaf + Leaf Blade | 52.7 | |
| Ground | Mud Shot + Precipice Blades Legacy | 46.4 | |
| Electric | Thunder Shock + Power Whip | 45.2 | |
| GrassPoison | Magical Leaf + Leaf Storm | 44.9 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 44.7 | |
| DarkGrass | Vine Whip + Power Whip | 44.1 | |
| GroundSteel | Mud Slap + Earthquake | 44.0 | |
| Grass | Razor Leaf + Frenzy Plant Legacy | 43.5 | |
| IceGround | Mud Slap + High Horsepower | 43.3 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 42.7 |
Ranked by damage per second against Chinchou's own defense, at level 40 with a 15 attack IV, one per evolution family.

