Lanturn
WaterElectric
Best attacking moveset: Water Gun and Hydro Pump, worth 8.7 damage per second against a neutral target.
Best moveset
Lanturn can learn 12 combinations. Water Gun with Hydro Pump does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Spark | Electric | 4 | 0.5s | +6 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Surf | Water | 60 | 1.5s | -50 |
| Thunder | Electric | 100 | 2.5s | -100 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
Shiny


Yes. Shiny Lanturn has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,357 at level 50, 2,085 at level 40 |
|---|---|
| Raid catch | 1,191 CP at level 20, or 1,489 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,125 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 146 attack · 137 defense · 268 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.19 m and 22.5 kg |
Best moveset against each type
Lanturn does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Hydro Pump | 12.7 |
| Rock | Water Gun + Hydro Pump | 12.7 |
| Fire | Water Gun + Hydro Pump | 12.7 |
| Charge Beam + Thunderbolt | 12.0 | |
| Water | Charge Beam + Thunderbolt | 12.0 |
| Normal | Water Gun + Hydro Pump | 8.7 |
| Fighting | Water Gun + Hydro Pump | 8.7 |
| Poison | Water Gun + Hydro Pump | 8.7 |
| Bug | Water Gun + Hydro Pump | 8.7 |
| Ghost | Water Gun + Hydro Pump | 8.7 |
| Steel | Water Gun + Hydro Pump | 8.7 |
| Electric | Water Gun + Hydro Pump | 8.7 |
| Psychic | Water Gun + Hydro Pump | 8.7 |
| Ice | Water Gun + Hydro Pump | 8.7 |
| Dark | Water Gun + Hydro Pump | 8.7 |
| Fairy | Water Gun + Hydro Pump | 8.7 |
| Grass | Spark + Hydro Pump | 5.9 |
| Dragon | Spark + Hydro Pump | 5.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Lanturn is actually for.
Counters: what beats Lanturn
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| GrassSteel | Razor Leaf + Leaf Blade | 38.9 | |
| Ground | Mud Shot + Precipice Blades Legacy | 34.2 | |
| Electric | Thunder Shock + Power Whip | 33.3 | |
| GrassPoison | Magical Leaf + Leaf Storm | 33.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 33.0 | |
| DarkGrass | Vine Whip + Power Whip | 32.5 | |
| GroundSteel | Mud Slap + Earthquake | 32.5 | |
| Grass | Razor Leaf + Frenzy Plant Legacy | 32.1 | |
| IceGround | Mud Slap + High Horsepower | 31.9 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 31.5 |
Ranked by damage per second against Lanturn's own defense, at level 40 with a 15 attack IV, one per evolution family.

