Ducklett
Water
Best attacking moveset: Water Gun and Brave Bird, worth 6.2 damage per second against a neutral target.
Best moveset
Ducklett can learn 6 combinations. Water Gun with Brave Bird does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Water Gun | Water | 5 | 0.5s | +5 |
| Wing Attack | 10 | 1.0s | +11 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Brave Bird | 130 | 2.0s | -100 | |
| Bubble Beam | Water | 45 | 2.0s | -33 |
Shiny


Yes. Shiny Ducklett has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 968 at level 50, 856 at level 40 |
|---|---|
| Raid catch | 489 CP at level 20, or 612 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 447 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 84 attack · 96 defense · 158 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.5 m and 5.5 kg |
Best moveset against each type
Ducklett does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Wing Attack + Brave Bird | 9.1 |
| Bug | Wing Attack + Brave Bird | 9.1 |
| Grass | Wing Attack + Brave Bird | 9.1 |
| Ground | Water Gun + Brave Bird | 7.8 |
| Fire | Water Gun + Brave Bird | 7.8 |
| Rock | Water Gun + Bubble Beam | 7.3 |
| Normal | Water Gun + Brave Bird | 6.2 |
| Water Gun + Brave Bird | 6.2 | |
| Poison | Water Gun + Brave Bird | 6.2 |
| Ghost | Water Gun + Brave Bird | 6.2 |
| Psychic | Water Gun + Brave Bird | 6.2 |
| Ice | Water Gun + Brave Bird | 6.2 |
| Dark | Water Gun + Brave Bird | 6.2 |
| Fairy | Water Gun + Brave Bird | 6.2 |
| Water | Wing Attack + Brave Bird | 5.5 |
| Dragon | Wing Attack + Brave Bird | 5.5 |
| Steel | Water Gun + Brave Bird | 5.2 |
| Electric | Water Gun + Brave Bird | 5.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Ducklett is actually for.
Counters: what beats Ducklett
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 97.7 | |
| Electric | Volt Switch + Plasma Fists | 85.4 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 83.4 | |
| Electric | Thunder Shock + Discharge | 82.4 | |
| Psychic | Charge Beam + Thunderbolt | 71.8 | |
| Electric | Thunder Shock + Wild Charge | 71.3 | |
| Electric | Volt Switch + Wild Charge | 69.4 | |
| Electric | Thunder Shock + Zap Cannon Legacy | 68.7 | |
| ElectricSteel | Volt Switch + Wild Charge | 68.6 | |
| ElectricFighting | Thunder Shock + Wild Charge | 66.8 |
Ranked by damage per second against Ducklett's own defense, at level 40 with a 15 attack IV, one per evolution family.

