Espathra
Psychic
Best attacking moveset: Confusion and Psychic, worth 11.3 damage per second against a neutral target.
Best moveset
Espathra can learn 8 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Peck | 10 | 1.0s | +10 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 2,800 at level 50, 2,477 at level 40 |
|---|---|
| Raid catch | 1,415 CP at level 20, or 1,769 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,343 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 204 attack · 127 defense · 216 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.9 m and 90 kg |
Best moveset against each type
Espathra does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Dragon.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 18.2 |
| Poison | Confusion + Psychic | 18.2 |
| Dragon | Confusion + Dazzling Gleam | 13.1 |
| Dark | Peck + Dazzling Gleam | 12.0 |
| Bug | Peck + Psychic | 11.9 |
| Grass | Peck + Psychic | 11.9 |
| Normal | Confusion + Psychic | 11.3 |
| Confusion + Psychic | 11.3 | |
| Ground | Confusion + Psychic | 11.3 |
| Rock | Confusion + Psychic | 11.3 |
| Ghost | Confusion + Psychic | 11.3 |
| Fire | Confusion + Psychic | 11.3 |
| Water | Confusion + Psychic | 11.3 |
| Electric | Confusion + Psychic | 11.3 |
| Ice | Confusion + Psychic | 11.3 |
| Fairy | Confusion + Psychic | 11.3 |
| Psychic | Peck + Dazzling Gleam | 8.7 |
| Steel | Confusion + Psychic | 7.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Espathra is actually for.
Counters: what beats Espathra
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 41.4 | |
| BugFighting | Bug Bite + Bug Buzz | 39.9 | |
| Dark | Snarl + Shadow Ball | 37.2 | |
| GhostFire | Hex + Shadow Ball | 36.9 | |
| GhostPoison | Lick + Shadow Ball Legacy | 36.9 | |
| Dark | Snarl + Brutal Swing Legacy | 36.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 35.3 | |
| DragonGhost | Astonish + Shadow Ball | 35.2 | |
| PsychicGhost | Astonish + Shadow Ball | 34.6 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 34.5 |
Ranked by damage per second against Espathra's own defense, at level 40 with a 15 attack IV, one per evolution family.

