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Espathra
#956Unreleased

Espathra

Psychic

Best attacking moveset: Confusion and Psychic, worth 11.3 damage per second against a neutral target.

Best moveset

Espathra can learn 8 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugGhostDark
ResistsFightingPsychic
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
PeckFlying101.0s+10
Charged attackTypePowerDurationEnergy
Dazzling GleamFairy1003.5s-50
PsybeamPsychic653.0s-50
PsychicPsychic953.0s-50
PsyshockPsychic602.5s-33

Shiny

No shiny yet. New shiny releases show up in the news.

Evolution family

Numbers

Max CP2,800 at level 50, 2,477 at level 40
Raid catch1,415 CP at level 20, or 1,769 if weather boosted (perfect IVs)
Lowest possible raid catch1,343 CP. Raid encounters can't roll below 10/10/10
Base stats204 attack · 127 defense · 216 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size1.9 m and 90 kg

Best moveset against each type

Espathra does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Dragon.

AgainstBest movesetDPS
FightingConfusion + Psychic18.2
PoisonConfusion + Psychic18.2
DragonConfusion + Dazzling Gleam13.1
DarkPeck + Dazzling Gleam12.0
BugPeck + Psychic11.9
GrassPeck + Psychic11.9
NormalConfusion + Psychic11.3
FlyingConfusion + Psychic11.3
GroundConfusion + Psychic11.3
RockConfusion + Psychic11.3
GhostConfusion + Psychic11.3
FireConfusion + Psychic11.3
WaterConfusion + Psychic11.3
ElectricConfusion + Psychic11.3
IceConfusion + Psychic11.3
FairyConfusion + Psychic11.3
PsychicPeck + Dazzling Gleam8.7
SteelConfusion + Psychic7.2

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Espathra is actually for.

Counters: what beats Espathra

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball41.4
PheromosaBugFightingBug Bite + Bug Buzz39.9
DarkraiDarkSnarl + Shadow Ball37.2
ChandelureGhostFireHex + Shadow Ball36.9
GengarGhostPoisonLick + Shadow Ball Legacy36.9
AbsolDarkSnarl + Brutal Swing Legacy36.1
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy35.3
DragapultDragonGhostAstonish + Shadow Ball35.2
HoopaPsychicGhostAstonish + Shadow Ball34.6
LunalaPsychicGhostShadow Claw + Shadow Ball34.5

Ranked by damage per second against Espathra's own defense, at level 40 with a 15 attack IV, one per evolution family.