Espurr
Psychic
Best attacking moveset: Confusion and Psychic, worth 7.1 damage per second against a neutral target.
Best moveset
Espurr can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Scratch | Normal | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
Shiny


Yes. Shiny Espurr has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,424 at level 50, 1,259 at level 40 |
|---|---|
| Raid catch | 719 CP at level 20, or 899 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 669 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 120 attack · 114 defense · 158 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.3 m and 3.5 kg |
Best moveset against each type
Espurr does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 11.3 |
| Poison | Confusion + Psychic | 11.3 |
| Ground | Confusion + Energy Ball | 7.3 |
| Rock | Confusion + Energy Ball | 7.3 |
| Water | Confusion + Energy Ball | 7.3 |
| Normal | Confusion + Psychic | 7.1 |
| Confusion + Psychic | 7.1 | |
| Bug | Confusion + Psychic | 7.1 |
| Ghost | Confusion + Psychic | 7.1 |
| Fire | Confusion + Psychic | 7.1 |
| Grass | Confusion + Psychic | 7.1 |
| Electric | Confusion + Psychic | 7.1 |
| Ice | Confusion + Psychic | 7.1 |
| Dragon | Confusion + Psychic | 7.1 |
| Fairy | Confusion + Psychic | 7.1 |
| Steel | Scratch + Psychic | 5.1 |
| Psychic | Scratch + Psychic | 5.1 |
| Dark | Scratch + Energy Ball | 5.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Espurr is actually for.
Counters: what beats Espurr
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 45.5 | |
| BugFighting | Bug Bite + Bug Buzz | 43.9 | |
| Dark | Snarl + Shadow Ball | 41.0 | |
| GhostFire | Hex + Shadow Ball | 40.6 | |
| GhostPoison | Lick + Shadow Ball Legacy | 40.6 | |
| Dark | Snarl + Brutal Swing Legacy | 39.8 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 38.8 | |
| DragonGhost | Astonish + Shadow Ball | 38.8 | |
| PsychicGhost | Astonish + Shadow Ball | 38.1 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 38.0 |
Ranked by damage per second against Espurr's own defense, at level 40 with a 15 attack IV, one per evolution family.

