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Espurr
#677

Espurr

Psychic

Best attacking moveset: Confusion and Psychic, worth 7.1 damage per second against a neutral target.

Best moveset

Espurr can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugGhostDark
ResistsFightingPsychic
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
ScratchNormal60.5s+4
Charged attackTypePowerDurationEnergy
Energy BallGrass904.0s-50
PsychicPsychic953.0s-50
PsyshockPsychic602.5s-33

Shiny

Espurr
Normal
Shiny Espurr
Shiny

Yes. Shiny Espurr has been released. Players have found it from: wild, raid, research, photobomb.

Evolution family

Numbers

Max CP1,424 at level 50, 1,259 at level 40
Raid catch719 CP at level 20, or 899 if weather boosted (perfect IVs)
Lowest possible raid catch669 CP. Raid encounters can't roll below 10/10/10
Base stats120 attack · 114 defense · 158 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.3 m and 3.5 kg

Best moveset against each type

Espurr does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ground.

AgainstBest movesetDPS
FightingConfusion + Psychic11.3
PoisonConfusion + Psychic11.3
GroundConfusion + Energy Ball7.3
RockConfusion + Energy Ball7.3
WaterConfusion + Energy Ball7.3
NormalConfusion + Psychic7.1
FlyingConfusion + Psychic7.1
BugConfusion + Psychic7.1
GhostConfusion + Psychic7.1
FireConfusion + Psychic7.1
GrassConfusion + Psychic7.1
ElectricConfusion + Psychic7.1
IceConfusion + Psychic7.1
DragonConfusion + Psychic7.1
FairyConfusion + Psychic7.1
SteelScratch + Psychic5.1
PsychicScratch + Psychic5.1
DarkScratch + Energy Ball5.1

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Espurr is actually for.

Counters: what beats Espurr

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball45.5
PheromosaBugFightingBug Bite + Bug Buzz43.9
DarkraiDarkSnarl + Shadow Ball41.0
ChandelureGhostFireHex + Shadow Ball40.6
GengarGhostPoisonLick + Shadow Ball Legacy40.6
AbsolDarkSnarl + Brutal Swing Legacy39.8
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy38.8
DragapultDragonGhostAstonish + Shadow Ball38.8
HoopaPsychicGhostAstonish + Shadow Ball38.1
LunalaPsychicGhostShadow Claw + Shadow Ball38.0

Ranked by damage per second against Espurr's own defense, at level 40 with a 15 attack IV, one per evolution family.