Geodude
RockGround
Best attacking moveset: Rock Throw and Rock Slide, worth 7.7 damage per second against a neutral target.
Best moveset
Geodude can learn 6 combinations. Rock Throw with Rock Slide does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Throw | Rock | 13 | 1.0s | +8 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dig | Ground | 100 | 4.5s | -50 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Geodude has been released. Players have found it from: wild, raid, research, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 1,462 at level 50, 1,293 at level 40 |
|---|---|
| Raid catch | 739 CP at level 20, or 923 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 688 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 132 attack · 132 defense · 120 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.4 m and 20 kg |
Best moveset against each type
Geodude does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Bug, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Rock Throw + Rock Slide | 11.8 | |
| Bug | Rock Throw + Rock Slide | 11.8 |
| Fire | Rock Throw + Rock Slide | 11.8 |
| Ice | Rock Throw + Rock Slide | 11.8 |
| Poison | Rock Throw + Dig | 9.3 |
| Rock | Rock Throw + Dig | 9.3 |
| Electric | Rock Throw + Dig | 9.3 |
| Steel | Tackle + Dig | 8.6 |
| Normal | Rock Throw + Rock Slide | 7.7 |
| Ghost | Rock Throw + Rock Slide | 7.7 |
| Water | Rock Throw + Rock Slide | 7.7 |
| Grass | Rock Throw + Rock Slide | 7.7 |
| Psychic | Rock Throw + Rock Slide | 7.7 |
| Dragon | Rock Throw + Rock Slide | 7.7 |
| Dark | Rock Throw + Rock Slide | 7.7 |
| Fairy | Rock Throw + Rock Slide | 7.7 |
| Fighting | Tackle + Dig | 6.2 |
| Ground | Tackle + Dig | 6.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Geodude is actually for.
Counters: what beats Geodude
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| GrassSteel | Razor Leaf + Leaf Blade | 64.3 | |
| Water | Water Gun + Hydro Cannon Legacy | 57.9 | |
| Water | Waterfall + Origin Pulse Legacy | 57.7 | |
| GrassPoison | Magical Leaf + Leaf Storm | 54.8 | |
| Water | Bubble + Crabhammer | 54.7 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 54.5 | |
| DarkGrass | Vine Whip + Power Whip | 53.7 | |
| Grass | Razor Leaf + Frenzy Plant Legacy | 53.1 | |
| WaterFighting | Water Gun + Hydro Cannon Legacy | 52.5 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 52.1 |
Ranked by damage per second against Geodude's own defense, at level 40 with a 15 attack IV, one per evolution family.



