Gimmighoul
Ghost
Best attacking moveset: Astonish and Shadow Ball, worth 7.7 damage per second against a neutral target.
Best moveset
Gimmighoul can learn 1 combinations. Astonish with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny


Yes. Shiny Gimmighoul has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,248 at level 50, 1,104 at level 40 |
|---|---|
| Raid catch | 631 CP at level 20, or 788 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 583 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 140 attack · 76 defense · 128 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.1 m and 0.1 kg |
Best moveset against each type
Gimmighoul does not have one best moveset, it has 1. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Astonish + Shadow Ball | 12.4 |
| Psychic | Astonish + Shadow Ball | 12.4 |
| Fighting | Astonish + Shadow Ball | 7.7 |
| Astonish + Shadow Ball | 7.7 | |
| Poison | Astonish + Shadow Ball | 7.7 |
| Ground | Astonish + Shadow Ball | 7.7 |
| Rock | Astonish + Shadow Ball | 7.7 |
| Bug | Astonish + Shadow Ball | 7.7 |
| Steel | Astonish + Shadow Ball | 7.7 |
| Fire | Astonish + Shadow Ball | 7.7 |
| Water | Astonish + Shadow Ball | 7.7 |
| Grass | Astonish + Shadow Ball | 7.7 |
| Electric | Astonish + Shadow Ball | 7.7 |
| Ice | Astonish + Shadow Ball | 7.7 |
| Dragon | Astonish + Shadow Ball | 7.7 |
| Fairy | Astonish + Shadow Ball | 7.7 |
| Dark | Astonish + Shadow Ball | 4.9 |
| Normal | Astonish + Shadow Ball | 3.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Gimmighoul is actually for.
Counters: what beats Gimmighoul
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 64.5 | |
| Dark | Snarl + Shadow Ball | 58.1 | |
| GhostFire | Hex + Shadow Ball | 57.6 | |
| GhostPoison | Lick + Shadow Ball Legacy | 57.6 | |
| Dark | Snarl + Brutal Swing Legacy | 56.4 | |
| DragonGhost | Astonish + Shadow Ball | 55.0 | |
| PsychicGhost | Astonish + Shadow Ball | 54.0 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 53.9 | |
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 53.8 | |
| SteelGhost | Hex + Shadow Ball | 53.8 |
Ranked by damage per second against Gimmighoul's own defense, at level 40 with a 15 attack IV, one per evolution family.

