Grumpig
Psychic
Best attacking moveset: Extrasensory and Psychic, worth 9.8 damage per second against a neutral target.
Best moveset
Grumpig can learn 12 combinations. Extrasensory with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charge Beam | Electric | 7 | 1.0s | +14 |
| Extrasensory | Psychic | 11 | 1.0s | +11 |
| Psywave | Psychic | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dynamic Punch | Fighting | 85 | 2.5s | -50 |
| Mirror Coat | Psychic | 60 | 2.5s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny


Yes. Shiny Grumpig has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,679 at level 50, 2,369 at level 40 |
|---|---|
| Raid catch | 1,354 CP at level 20, or 1,692 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,285 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 171 attack · 188 defense · 190 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.89 m and 71.5 kg |
Best moveset against each type
Grumpig does not have one best moveset, it has 8. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ghost.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Psywave + Psychic | 15.8 |
| Poison | Psywave + Psychic | 15.8 |
| Ghost | Extrasensory + Shadow Ball | 12.4 |
| Psychic | Psywave + Shadow Ball | 12.2 |
| Normal | Extrasensory + Dynamic Punch | 11.8 |
| Rock | Extrasensory + Dynamic Punch | 11.8 |
| Ice | Extrasensory + Dynamic Punch | 11.8 |
| Steel | Psywave + Dynamic Punch | 11.6 |
| Dark | Charge Beam + Dynamic Punch | 11.0 |
| Charge Beam + Psychic | 9.9 | |
| Water | Charge Beam + Psychic | 9.9 |
| Ground | Extrasensory + Psychic | 9.8 |
| Bug | Extrasensory + Psychic | 9.8 |
| Fire | Extrasensory + Psychic | 9.8 |
| Grass | Extrasensory + Psychic | 9.8 |
| Electric | Extrasensory + Psychic | 9.8 |
| Dragon | Extrasensory + Psychic | 9.8 |
| Fairy | Extrasensory + Psychic | 9.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Grumpig is actually for.
Counters: what beats Grumpig
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 28.9 | |
| BugFighting | Bug Bite + Bug Buzz | 27.9 | |
| Dark | Snarl + Shadow Ball | 26.0 | |
| GhostFire | Hex + Shadow Ball | 25.8 | |
| GhostPoison | Lick + Shadow Ball Legacy | 25.8 | |
| Dark | Snarl + Brutal Swing Legacy | 25.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 24.7 | |
| DragonGhost | Astonish + Shadow Ball | 24.6 | |
| PsychicGhost | Astonish + Shadow Ball | 24.2 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 24.2 |
Ranked by damage per second against Grumpig's own defense, at level 40 with a 15 attack IV, one per evolution family.

