Gurdurr
Fighting
Best attacking moveset: Low Kick and Brick Break, worth 8.5 damage per second against a neutral target.
Best moveset
Gurdurr can learn 6 combinations. Low Kick with Brick Break does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Low Kick | Fighting | 5 | 0.5s | +5 |
| Poison Jab | Poison | 13 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Low Sweep | Fighting | 40 | 2.0s | -33 |
| Stone Edge | Rock | 105 | 2.5s | -100 |
Shiny


Yes. Shiny Gurdurr has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,452 at level 50, 2,169 at level 40 |
|---|---|
| Raid catch | 1,239 CP at level 20, or 1,549 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,173 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 180 attack · 134 defense · 198 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.2 m and 40 kg |
Best moveset against each type
Gurdurr does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ice, Normal, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Ice | Low Kick + Stone Edge | 13.8 |
| Normal | Low Kick + Brick Break | 13.8 |
| Rock | Low Kick + Brick Break | 13.8 |
| Steel | Low Kick + Brick Break | 13.8 |
| Dark | Low Kick + Brick Break | 13.8 |
| Grass | Poison Jab + Stone Edge | 10.7 |
| Fairy | Poison Jab + Stone Edge | 10.7 |
| Fire | Low Kick + Stone Edge | 10.6 |
| Poison Jab + Stone Edge | 10.2 | |
| Bug | Poison Jab + Stone Edge | 10.2 |
| Fighting | Low Kick + Brick Break | 8.5 |
| Ground | Low Kick + Brick Break | 8.5 |
| Water | Low Kick + Brick Break | 8.5 |
| Electric | Low Kick + Brick Break | 8.5 |
| Dragon | Low Kick + Brick Break | 8.5 |
| Psychic | Poison Jab + Stone Edge | 8.2 |
| Poison | Low Kick + Stone Edge | 6.8 |
| Ghost | Low Kick + Stone Edge | 6.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Gurdurr is actually for.
Counters: what beats Gurdurr
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 42.1 | |
| Fairy | Fairy Wind + Fly | 40.6 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 37.9 | |
| Dark | Gust + Oblivion Wing Legacy | 36.0 | |
| Psychic | Confusion + Psychic Legacy | 35.9 | |
| Normal | Peck + Beak Blast Legacy | 35.6 | |
| Fire | Wing Attack + Fly | 35.5 | |
| Normal | Gust + Fly Legacy | 35.0 | |
| Psychic | Confusion + Futuresight | 34.8 | |
| PsychicGhost | Confusion + Psychic | 34.6 |
Ranked by damage per second against Gurdurr's own defense, at level 40 with a 15 attack IV, one per evolution family.


