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Timburr
#532

Timburr

Fighting

Best attacking moveset: Low Kick and Brick Break, worth 6.1 damage per second against a neutral target.

Best moveset

Timburr can learn 6 combinations. Low Kick with Brick Break does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingPsychicFairy
ResistsRockBugDark
Fast attackTypePowerDurationEnergy
Low KickFighting50.5s+5
PoundNormal60.5s+5
Charged attackTypePowerDurationEnergy
Brick BreakFighting401.5s-33
Low SweepFighting402.0s-33
Rock TombRock653.0s-50

Shiny

Timburr
Normal
Shiny Timburr
Shiny

Yes. Shiny Timburr has been released. Players have found it from: wild, raid, research, photobomb.

Evolution family

Numbers

Max CP1,487 at level 50, 1,315 at level 40
Raid catch751 CP at level 20, or 939 if weather boosted (perfect IVs)
Lowest possible raid catch699 CP. Raid encounters can't roll below 10/10/10
Base stats134 attack · 87 defense · 181 stamina

What it costs

Candy to evolve25 Candy
Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size0.6 m and 12.5 kg

Best moveset against each type

Timburr does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalLow Kick + Brick Break10.9
RockLow Kick + Brick Break10.9
SteelLow Kick + Brick Break10.9
IceLow Kick + Brick Break10.9
DarkLow Kick + Brick Break10.9
FlyingLow Kick + Rock Tomb6.9
BugLow Kick + Rock Tomb6.9
FireLow Kick + Rock Tomb6.9
FightingLow Kick + Brick Break6.1
GroundLow Kick + Brick Break6.1
WaterLow Kick + Brick Break6.1
GrassLow Kick + Brick Break6.1
ElectricLow Kick + Brick Break6.1
DragonLow Kick + Brick Break6.1
PoisonLow Kick + Rock Tomb5.2
PsychicLow Kick + Rock Tomb5.2
FairyLow Kick + Rock Tomb5.2
GhostLow Kick + Rock Tomb4.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Timburr is actually for.

Counters: what beats Timburr

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy61.5
EnamorusFairyFlyingFairy Wind + Fly59.4
Tapu LelePsychicFairyConfusion + Natures Madness Legacy55.3
YveltalDarkFlyingGust + Oblivion Wing Legacy52.5
AlakazamPsychicConfusion + Psychic Legacy52.5
ToucannonNormalFlyingPeck + Beak Blast Legacy52.0
MoltresFireFlyingWing Attack + Fly51.8
StaraptorNormalFlyingGust + Fly Legacy51.1
AzelfPsychicConfusion + Futuresight50.9
HoopaPsychicGhostConfusion + Psychic50.6

Ranked by damage per second against Timburr's own defense, at level 40 with a 15 attack IV, one per evolution family.