Timburr
Fighting
Best attacking moveset: Low Kick and Brick Break, worth 6.1 damage per second against a neutral target.
Best moveset
Timburr can learn 6 combinations. Low Kick with Brick Break does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Low Kick | Fighting | 5 | 0.5s | +5 |
| Pound | Normal | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Low Sweep | Fighting | 40 | 2.0s | -33 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Timburr has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,487 at level 50, 1,315 at level 40 |
|---|---|
| Raid catch | 751 CP at level 20, or 939 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 699 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 134 attack · 87 defense · 181 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.6 m and 12.5 kg |
Best moveset against each type
Timburr does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Low Kick + Brick Break | 10.9 |
| Rock | Low Kick + Brick Break | 10.9 |
| Steel | Low Kick + Brick Break | 10.9 |
| Ice | Low Kick + Brick Break | 10.9 |
| Dark | Low Kick + Brick Break | 10.9 |
| Low Kick + Rock Tomb | 6.9 | |
| Bug | Low Kick + Rock Tomb | 6.9 |
| Fire | Low Kick + Rock Tomb | 6.9 |
| Fighting | Low Kick + Brick Break | 6.1 |
| Ground | Low Kick + Brick Break | 6.1 |
| Water | Low Kick + Brick Break | 6.1 |
| Grass | Low Kick + Brick Break | 6.1 |
| Electric | Low Kick + Brick Break | 6.1 |
| Dragon | Low Kick + Brick Break | 6.1 |
| Poison | Low Kick + Rock Tomb | 5.2 |
| Psychic | Low Kick + Rock Tomb | 5.2 |
| Fairy | Low Kick + Rock Tomb | 5.2 |
| Ghost | Low Kick + Rock Tomb | 4.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Timburr is actually for.
Counters: what beats Timburr
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 61.5 | |
| Fairy | Fairy Wind + Fly | 59.4 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 55.3 | |
| Dark | Gust + Oblivion Wing Legacy | 52.5 | |
| Psychic | Confusion + Psychic Legacy | 52.5 | |
| Normal | Peck + Beak Blast Legacy | 52.0 | |
| Fire | Wing Attack + Fly | 51.8 | |
| Normal | Gust + Fly Legacy | 51.1 | |
| Psychic | Confusion + Futuresight | 50.9 | |
| PsychicGhost | Confusion + Psychic | 50.6 |
Ranked by damage per second against Timburr's own defense, at level 40 with a 15 attack IV, one per evolution family.


