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Hariyama
#297

Hariyama

Fighting

Best attacking moveset: Force Palm and Dynamic Punch, worth 12.4 damage per second against a neutral target.

Best moveset

Hariyama can learn 15 combinations. Force Palm with Dynamic Punch does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingPsychicFairy
ResistsRockBugDark
Fast attackTypePowerDurationEnergy
Bullet PunchSteel101.0s+11
CounterFighting131.0s+9
Force PalmFighting101.0s+16
Charged attackTypePowerDurationEnergy
Close CombatFighting1052.5s-100
Dynamic PunchFighting852.5s-50
Heavy SlamSteel702.0s-50
Super PowerFighting853.0s-50
Upper HandFighting502.0s-33

Shiny

Hariyama
Normal
Shiny Hariyama
Shiny

Yes. Shiny Hariyama has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,198 at level 50, 2,829 at level 40
Raid catch1,616 CP at level 20, or 2,020 if weather boosted (perfect IVs)
Lowest possible raid catch1,537 CP. Raid encounters can't roll below 10/10/10
Base stats209 attack · 114 defense · 302 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size2.31 m and 253.8 kg

Best moveset against each type

Hariyama does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalForce Palm + Dynamic Punch20.0
RockForce Palm + Dynamic Punch20.0
SteelForce Palm + Dynamic Punch20.0
IceForce Palm + Dynamic Punch20.0
DarkForce Palm + Dynamic Punch20.0
FairyBullet Punch + Heavy Slam14.1
FightingForce Palm + Dynamic Punch12.4
GroundForce Palm + Dynamic Punch12.4
FireForce Palm + Dynamic Punch12.4
WaterForce Palm + Dynamic Punch12.4
GrassForce Palm + Dynamic Punch12.4
ElectricForce Palm + Dynamic Punch12.4
DragonForce Palm + Dynamic Punch12.4
FlyingForce Palm + Heavy Slam9.3
PoisonForce Palm + Heavy Slam9.3
BugForce Palm + Heavy Slam9.3
PsychicForce Palm + Heavy Slam9.3
GhostBullet Punch + Heavy Slam8.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hariyama is actually for.

Counters: what beats Hariyama

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy48.6
EnamorusFairyFlyingFairy Wind + Fly47.0
Tapu LelePsychicFairyConfusion + Natures Madness Legacy43.8
YveltalDarkFlyingGust + Oblivion Wing Legacy41.5
AlakazamPsychicConfusion + Psychic Legacy41.5
ToucannonNormalFlyingPeck + Beak Blast Legacy41.1
MoltresFireFlyingWing Attack + Fly41.0
StaraptorNormalFlyingGust + Fly Legacy40.4
AzelfPsychicConfusion + Futuresight40.2
HoopaPsychicGhostConfusion + Psychic40.0

Ranked by damage per second against Hariyama's own defense, at level 40 with a 15 attack IV, one per evolution family.