Hariyama
Fighting
Best attacking moveset: Force Palm and Dynamic Punch, worth 12.4 damage per second against a neutral target.
Best moveset
Hariyama can learn 15 combinations. Force Palm with Dynamic Punch does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Punch | Steel | 10 | 1.0s | +11 |
| Counter | Fighting | 13 | 1.0s | +9 |
| Force Palm | Fighting | 10 | 1.0s | +16 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Dynamic Punch | Fighting | 85 | 2.5s | -50 |
| Heavy Slam | Steel | 70 | 2.0s | -50 |
| Super Power | Fighting | 85 | 3.0s | -50 |
| Upper Hand | Fighting | 50 | 2.0s | -33 |
Shiny


Yes. Shiny Hariyama has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,198 at level 50, 2,829 at level 40 |
|---|---|
| Raid catch | 1,616 CP at level 20, or 2,020 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,537 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 209 attack · 114 defense · 302 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 2.31 m and 253.8 kg |
Best moveset against each type
Hariyama does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Force Palm + Dynamic Punch | 20.0 |
| Rock | Force Palm + Dynamic Punch | 20.0 |
| Steel | Force Palm + Dynamic Punch | 20.0 |
| Ice | Force Palm + Dynamic Punch | 20.0 |
| Dark | Force Palm + Dynamic Punch | 20.0 |
| Fairy | Bullet Punch + Heavy Slam | 14.1 |
| Fighting | Force Palm + Dynamic Punch | 12.4 |
| Ground | Force Palm + Dynamic Punch | 12.4 |
| Fire | Force Palm + Dynamic Punch | 12.4 |
| Water | Force Palm + Dynamic Punch | 12.4 |
| Grass | Force Palm + Dynamic Punch | 12.4 |
| Electric | Force Palm + Dynamic Punch | 12.4 |
| Dragon | Force Palm + Dynamic Punch | 12.4 |
| Force Palm + Heavy Slam | 9.3 | |
| Poison | Force Palm + Heavy Slam | 9.3 |
| Bug | Force Palm + Heavy Slam | 9.3 |
| Psychic | Force Palm + Heavy Slam | 9.3 |
| Ghost | Bullet Punch + Heavy Slam | 8.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hariyama is actually for.
Counters: what beats Hariyama
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 48.6 | |
| Fairy | Fairy Wind + Fly | 47.0 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 43.8 | |
| Dark | Gust + Oblivion Wing Legacy | 41.5 | |
| Psychic | Confusion + Psychic Legacy | 41.5 | |
| Normal | Peck + Beak Blast Legacy | 41.1 | |
| Fire | Wing Attack + Fly | 41.0 | |
| Normal | Gust + Fly Legacy | 40.4 | |
| Psychic | Confusion + Futuresight | 40.2 | |
| PsychicGhost | Confusion + Psychic | 40.0 |
Ranked by damage per second against Hariyama's own defense, at level 40 with a 15 attack IV, one per evolution family.

